As of this morning, I can no longer share a file to Evernote from my Android s23 ultra. I get "File Permissions Required" and the file is not uploaded. I've re installed. I've given Evernote permissions. Any one have a idea how to fix this.

As others I checked all the permissions that Evernote requests, and made sure they are given. Mildly interesting is that Evernote does not request the permissions for "Photos and videos" like e.g. Outlook and Whatsapp do. I don't think that is related, but who knows.


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Just adding my name to the list of people with the "File Permissions" problem. Mine is a Galaxy Note 20 Ultra. I was trying to add a picture to a note & got the infamous file permissions message. Reading this thread has saved me a ton of time & aggravation. Will follow & wait for a solution. Thanks to all that have reported the problem & attempted various fixes.

When I try to share a screenshot to EN, I have a brief red error page full screen, and it exits without storing the image. And I have "File permissions required" error too since I have uninstalled/reinstalled EN to see if that would fix the issue.

Chiming in with a me to. I just switched from one s22 to another one for to a cracked screen and everything worked fine when sharing an Google photos image into Evernote on the old device but now I get the file permissions required on the new device.

Hello! I sent a message to Evernote regarding sharing files permissions (and also included the 'Image' button issue mentioned above). They replied confirming the issues were already known and have already been reported to the team. Here's an excerpt:

"It is my understanding that when you share files to Evernote on your Android, you get the error message saying "Files permissions required". Additionally, you are also unable to attach an image when selecting the blue insert (+) button then selecting "Image". (...) Upon further checking and investigating, I was able to confirm that these two behaviors you just described are known issues that were already reported to our development team. I apologize for any inconvenience these may be causing you now. Although I don't yet have a time frame for when these issues will be resolved, I can assure you we're working diligently to fix them as quickly as possible. We are also hoping to have these issues resolved permanently soon."


Great to hear from EN and to know they are already working on a permanent solution.

File Read / Write access is categorized as a dangerous permission. So, by default the app will not have read/write access to phone memory. Your app must ask the user to grant the dangerous permissions at runtime. As described in my last comment in Android SDK version in APK , this is already handled in AppStudio 3.0.

2. If the device is running Android 5.1.1 (API level 22) or lower, the system will automatically ask the user to grant all dangerous permissions for your app at install-time. The installation will not proceed if user denies the permission request. This is the same behavior in apps built using AppStudio 2.1 where the default targetSdkVersion is set to 16.

App can display a warning message to the user if the file operation fails. Users can then either go to device settings -> Apps -> appname -> permissions -> enable Storage. Or, the app itself can attempt to do the file copy operation again which would bring up the permission dialog if the permission was not previously accepted.

There was some discussion around what folders were actually being accessed and what permissions were required. We thought maybe the app.settings object was requiring the permissions, and tried to use a custom Settings{} object to see if I could get away with not requiring the file storage permission at all, but I couldn't find a way to NOT require that permission so just went with the above solution.

I am writing a Xamarin (android flavor) app, OS 12, and am trying to call ActivityCompat.RequestPermissions. Maybe I'm expecting the wrong behavior, since I'm not familiar with this stuff. I expect no matter how many times I run the app, that calling ActivityCompat.RequestPermissions( xxx, yyy, 1 ) will popup a system OS dialog box and ask the user to permit or deny the permissions I specify...

Not that big of a deal, right? First time I run the app, the OS dialog for allowing permissions work GREAT. Now if I press "Deny" in those permissions dialogs, I get called back with OnRequestPermissionsResult( ) and the grantResults are -1. Super, that's what I'd expect.

I think it's because when I say "No" to the 1st-run OS permissions dialogs, it's taking that answer as "never ask again". I think somehow the OS itself is remembering not to show the OS dialogs a 2nd time, even though i'm ASKING it to! How weird!

The answer these days is different than it used to be. Both iOS and Android are getting tighter about "bugging users for permissions". If you open the system OS permissions dialog to ask the user for permission, if they Deny them, then on successive runs of the app, or future usages of RequestPermissions( ), it WILL NOT SHOW the OS permissions dialog for those permissions that were denied previously! Yeah. That.

And for the target android 13, the has been removed, so the dialog about permission request will never appear on the android 13 or higher. The value of the Permissions.RequestAsync will always be PermissionStatus.Denied.

So you can change your application's target android version to the android 12 to make the READ_EXTERNAL_STORAGE permission request alert still appear on the device with android 13 or higher. Add the following code in the AndroidManifest.xml:

I need help removing certain permissions from an Android Packaged game for release on Oculus Quest. I have been unable to find any reliable solution anywhere guiding me in any valuable direction on how to do this simple and required task before any publishing.

Upon starting the app the first time I'm taken to my Android settings where I'm instructed to slide a circle to the right to allow permissions. When I try to do this I'm given a system error stating "CCleaner isn't optimized for the latest version of Android..." and thus I can't allow these permissions - use the app.

TL;DR - Nebula is currently violating Google's developer best practices by making all permissions mandatory. This was probably developer oversight rather than malicious intent. The only permission that should be mandatory is Files and Media. The rest should be made optional in a future Nebula update.

Like some of you, I was bothered by the way Nebula handles permissions on Android. I am a security professional and privacy enthusiast. Part of my job is advising app developers on secure development practices, including and especially regarding use of dangerous app permissions. So naturally, I wanted to see exactly why Nebula asks for permissions like it does.

To be clear, this is not a smear post. I am not trying to drag Nreal through the dirt. And in fact, Nebula's use of these permissions are not as bad as some of you might think. However, Nreal is definitely making some mistakes here, so I wanted to get a discussion going and hopefully convince Nreal to be just a little bit more mindful with their app.

The main issue is that, if you deny any permission Nebula asks for, you cannot use the app. Nebula forces you to accept all permissions as a condition of use. This effectively holds your permissions hostage, and violates developer best practices set by Google which state that the user's decision must be respected:

Due to how permissions are designed in Android, allowing this CAMERA permission also grants access to all integrated cameras on the Android device. This means your standard rear camera, and even your selfie camera. If I were a user of an Nreal Light, I would have to give this a pass, because yes, Nreal needs this permission to use the Camera2 API and access the Nreal Light's camera over USB.

Overall, I don't think Nreal had any malicious intent in structuring the permissions this way. I believe these decisions were made either due to oversights as a result of this being an evolving product line, or due to developer inexperience. Maybe even a combination of both.

As for the remark about developer inexperience, I think there is a slight chance they ask for these permissions ahead of time, because they do not have any in-glasses flow to "stop and request permission." The MR code probably makes an assumption that it can do "whatever it wants," which is why Nebula is so overreaching with its permissions. But, there is a solution to this, and as a responsible app developer, Nreal should make changes here. 2351a5e196

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