Immersive Identification - Observations on the Relationship between POV and Interface
This presentation is dedicated to the relationship between the technical interface and so-called POVs (points of view) and incorporates observations from image philosophy and media theory.
The focus is on the relationship between subjective perception and the perspective conveyed by representation conventions of supposedly virtual images. In this context, the interface and the image medium are analyzed both as a display surface and presentation medium on the one hand, and as an instrument of immersive identification on the other.
In conjunction with the subjective view suggested by the POV, these are decisive for the observer's identificatory experience with the acting figure or the depicted scenery of the conveyed image event. Central to this, in addition to the use of various motivational and technical aids, is the transcendence of the conditions of appearance of the representation, the interface, and the categorical difference between a human body and the technically mediated presentation. This is also due to the display's own complex, Janus-faced nature, as it is both the instrument and the condition of the appearances themselves.
The presentation therefore focuses, on the one hand, on the techniques and stagings involved, and on the practised habituation of such identifications through gaming, social media and other representational contexts. On the other hand, it focuses on discussions about the associated illusion of the interface's disappearance, as well as the interface's role as a barrier between those involved.