Workshop in Berlin, September 12-13, 2025
Venues:
Friday: University of Europe for Applied Sciences, Mitte
Saturday: Regenbogenfabrik, Kreuzberg
How should we understand the character of perception in games and virtual environments? While normal perception registers ordinary perceptual properties, players perceive objects and properties imposed by images, rules, symbols and ludic context. In the perception of virtual worlds, the user is not perceiving ordinary objects, but rather images and symbols designed to instill imagination and to convey semantic contents. In traditional games the players perceive objects and properties determined by rules and play.
The current workshop is the third in a series that aims to discuss questions that pertain to perceptual content and its relationship with player action. In this website you will find the program ( frequent changes to be expected as we approach the the workshop) and abstracts for the presentations.
The workshop is open for other participants, just send an email to perceptioningames@gmail.com to check that there is enough space for the attendance.
Please fill out this form to indicate when you will participate in the dinner events.
Program committee (Berlin 2025):
Anita Leirfall, Department of Philosophy, University of Bergen, Norway
John R. Sageng, Game Philosophy Network, Norway
Stephan Günzel, University of Europe for Applied Sciences, Germany
Martin Thiering, University of Europe for Applied Sciences, Germany
Pawel Grabarczyk, IT-University of Copenhagen, Denmark
Zuzanna Rucinska, University of Antwerp, Belgium
Casey Landers, Texas State University, US