Quadruped Animation study
Body Mechanics animation study
Quadruped Animation study
Dialogue Animation study
one of the Animation shots I made for the Teaser "Oversoul"
For the project "Theatre of Empty Faces", we used motion capture for our animations. There were, however some mistakes in those which we had to correct to make the animations smoother and better.
These were two of the animation fixes I worked on. We mainly encountered issues on the wrists, ankles, hips and elbows.
Millenium Falcon Layout study - This is a study I made, while making a dynamic layout with a lot of shots, inspired of course in starwars.
Action scene, Layout study
This is my modelling and Lookdev progress for one of the environments from the 1st episode of "Italio's Adventures"
This is my modelling and Lookdev progress for one of the environments from the short "Halcyon"
Body Part(s) sculpting case study on Zbrush
Layout playblast
For this shot in Theatre of Empty faces, I worked on the layout as well as the modelling and texturing of the window frame and broken glass.
Wireframe
Modelling done in maya and blender, and textures made in substance painter and were a collaborative effort with others in the group
Render view
In this production, the render engine used was Karma in Houdini
Comp
Here is a snippit of how the final shot looks like! (I did not partake on the comp for this shot)
Robot/Hard surface texture study
Cloth texture study
Cloth texture study
Green screen/Keying study
Compositing Study
Smart Vector study
Compositing Study