"Pause" is a song from American rapper Pitbull's sixth studio album, Planet Pit. The song was written by Armando C. Perez, Adrian Santalla, Abdesamad Ben Abdelouahid, Ari Kalimi and Urales Vargas, and it was produced by DJ Buddha. The song peaked at number 33 on the New Zealand Singles Chart.[1]

I am having the same issue. I will hit pause, open a different window(without closing the pandora app) or just pause it to talk to someone and then when I go back to it it starts a new song altogether. I do not have the pandora logo at the top of my screen anymore unless the app is playing music.


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This happens to me and it's annoying. I pause a song because its a good one, come back and unpause and the song jumps to the next song. Why? I hate this 'bug', and this is why I'll never pay for Pandora premium.

usually i'm listening to a song. worst glitch ever! If I find a good song that I want to work out to, I'll pause the song to change into my work out clothes. Come back; unpause - song skips! And there's no way to go back!

I have the same problem. I'm vibing to a song I've never heard - a new Pandora discovery! - and then someone calls me on my work-from-home computer. I pause the song, talk for a couple minutes, and when I finish the work call and hit unpause, it starts playing an entirely new song. Very sad behavior. I would prefer if pause worked like an actual pause. I usually end up going and finding the song on YouTube or another platform so I can finish listening to it.

Over the past week, my Spotify app hasn't worked properly. When I start a song, the bar at the bottom that allows me to skip, pause, access lyrics, etc won't pop up. The music will start, but I can't control it. If I try to pause it using my earbuds, it will pause for a second then start playing again. The notification that allows me to skip and pause doesn't show up either. I can listen to music, but it will randomly stop.

To add some details previously not mentioned, in case this is helpful:


If the bug occurs when listening to spotify, and I give my headphones the command to pause, what instead happens is the podcast starts playing *at the same time*. This is typically not possible, as starting a podcast will pause any music, and vice versa.

I found it very useful in the lessons when rocksmith only would let you continue after you played the correct note and have the song stop until then. Is there a way to learn the normal songs that way? I know i can slow the song down in riff repeater but its not the same. Its sounds horrible, and most of the time, some parts get super boring and the hard parts are still hard.

It checks if the song is playing and if it is false, it moves onto the next track. My pause button is essentially a skip-track button due to this. I need if (@song.playing? == false) to play the second track when the first track ends.

I'm trying to make it so that when you click on a separate element it pauses the current song playing from a different element. In addition I had previously made it so when you click on the same element after it started playing audio it would pause that audio, but when you click on a different element with the same function it breaks.

EDIT 2:In attempting Laif's solution I have tried adding the 'song' class to my HTML img elements and linked it to my audio element with the 'song1' class yet it still is not working. Am I doing the classes wrong or is it something with the way I have put them down?

is because if I do so when I call the function and try to resume my music, the music start all over again. Is there any way to either pause the music or to save where I listened to so I can resume that position when I replay the music?

Offset represents the length of time from the start of the song meaning how far the music/audio has been played. Offset is counted in seconds. It is the same as how videos have a bar showing how long and how far the video has been watched, you can fast forwards or backwards.

I want to halt the music for a short period when the player dies, and resume it when they respawn. Pause or Mute would both work in this case; I just don't want to restart the whole song every time they die.

The downside to using poke is that it pauses all sound for the cartridge, so you can't play any sound effects while the sound is paused. The other way plays a sound effect over the music. If the sound effect is empty and looping, it can act as "muting" the music.

a. I know how long I need to pause the music, and that duration was half of the duration of a music pattern (I was playing a jingle during that time). Instead of resuming the music at the beginning of the last pattern, I resume it at the next pattern. Since it is approximately where the music would be if it had continued playing at "volume 0", the player just feels like the jingle "covered" the music for some time, like SFX when there are too many for the number of channels and they cover part of the music (e.g. the first Pokemon games and old-school games on 4-channel hardware in general). I tried this approach and it works well, you don't really notice that you don't always skip the same amount of time and that the music always start at the beginning of a pattern (rather, starting at the beginning of a pattern guarantees it not to clash when it comes back).

a'. By the way, if you want to exactly resuming the music at the point it should if it had played continuously, you can push the idea further by playing 4 blank SFX for the needed duration of muting, to cover all channels. If you don't know how long muting will happen in advance (e.g. dynamic event controlled by player), you may want to play short blank SFX regularly until some condition is false. I didn't try this approach. Note that if you want an actual pause menu that pauses the music (but not other sounds, otherwise we already have the solution to stop all sounds), then the user will probably notice that the music skipped forward...

But it will stop for a moment to reload (unless you hack PICO-8 so it doesn't) so it can work for a pause menu or cinematics but not something in the middle of the action.

As an alternative, you can store the original sound effects memory in general memory with memcpy to paste it later back onto your sound effects memory without lag.

Finally, you can also store the list of original volumes in a custom Lua table to restore the volumes later (you'll have to adapt my function to set sound volumes to arbitrary values).

A short example:If the screensaver goes on the music continues. But lets say somebody comes in my office, I don't want to type in the password, but just hit a button to pause it. And ideally of course play again once I'm alone.

I play Episodes from Liberty City from steam, and they updated the game not long ago which put GTA4 and the episodes together. When I play TBOGT though, the pause menu's theme music is the one from GTA4 not TBOGT's pause menu. Is anyone else experiencing this? It's a minor annoyance, but it bothers me so much. Is there a way to fix this?

I know, right? What headradio1999 said makes no sense (might be even joking).

Even if they did lose the rights then they would have to remove everything from the game that resembles that song (I Keep on Walking) in the slightest, that would include the intro cutscene, the mission-complete tune, side activities (Drug Wars etc.), stranger missions and so on. Removing the menu music only but not the other related tracks would seem to be a strange decision from Rockstar, wouldn't it?


On myne the top button where you start and stop your activity, you just hold it in, then it goes to the screen where all your icons is on. Then you just go to your music app. Then you can skip songs but your activity doesnt stop!

Play and Play/Pause commands can be triggered in a number of ways. After the pause happens, take a look at PA Settings=>Headset/Bluetooth=>Last Processed Commands and see if the log throws any light on what caused playback to stop. You can cut'n'paste the results here.

Sorted, button on steering wheel seems to determine to start or pause on starting of android auto even though everything else starts and disregards button, so solution is start android auto - play music via toggling android auto to Poweramp - pause music with steering wheel button - on restart it now plays on start.

If a music player (Banshee in my case) is running, the Play/Pause media key on the keyboard causes the music player to play/pause the music.If the music player is not running, the Play/Pause media key launches the player.

The first case works out of the box since that is the standard behaviour. The second case does not work because the key is bound to the play/pause action which has nothing to do with launching any application. Is it possible to get the second case working?

I'm looking for an elegant solution using standard system features. I can always write a script that will (more or less) do that and bind the script to the play/pause key, but that is not the type of solution I look for.

Go to Keyboard -> Shortcuts. Under sound and media see to what button does play action is attached with: If it is audio play button, you will be able to play or pause when your application is running. If not make it so by clicking on that item and giving the audio play button as the New Accelerator. Now in the same window go to Custom Shortcuts and click on the + button and add command for opening your application and give a name(in my case command is audacious). Now click on this new item and add the New accelerator (I gave Shift+Play). Remember if you give play button itself here it will reassign the button play for launching your application and you will not be able to do the play/pause action using the same button.

I'm on Windows 10 64 bit, Using spotify desktop free version. Is there a way to create keyboard Spotify shortcuts to pause/play and skip tracks, while outside Spotify? I don't want to keep opening it. I might be browsing or coding, I need quick shortcuts. ff782bc1db

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