Before I went into Unreal, I did several Unity projects for various classes. These were all created before the Unreal projects.
This was made with 3D assets, locked into 2D space.
In this project, I made blocks that require multiple hits, a life system, difficulty levels (speed of the ball), how many blocks are left on the level, and the point earned.
Not all of this shows in the video, because I'm really bad at Arkanoid...
This was made much like Arkanoid - 3D assets stuck in 2D space.
This one was a lot simpler to make. For this one, I have 2 players, 1 controlled by W and S, the other by the arrow keys.
There's a win screen for each player
When a player gains a point, the ball spawns in the middle going the opposite direction.
This game was created to teach me about vectors. The goal was to create a game using vectors.
Therefore, I made this game where vectors are used to detect blocks, the player, and enemies.
You must find the right block and push and pull it to the win goal platform, all the while avoiding the enemies.
I made this game entirely on my own, only using movement code provided from the teacher in class. Also the basics of Vectors learned in class.