Welcome to PATCH ODYSSEY
Dive headfirst into our vibrant world of roleplay adventure, where thrilling real-time battles await!
Assemble your team of dynamic & colorful creatures as you tame and strategize your way through the perilous wonders of Patchlantis. The journey is yours to conquer โ are you ready to begin?
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The Patchworks devlog will track progress on the gameโs demo and provide you with important updates during its pre-release development cycle.
Task check;
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Task pendingโฆ
Welcome back. Itโs summer time, and things are starting to heat up!
Well, this has been quite the journey, an odyssey even
Guess this is where weโll start, from the beginning, and hopefully move on to better endsโฆ
Everything, all at once, to get this prototype through.
Pausing to reassess the projectโs scope and redefine its core deliverables.
A pre-planned animation system for Patch Odysseyโs user interface, replete with easing functions and layout sequencing.
Unity (game engine) does not recognize Dictionary or Tuple members in its Editor Inspector. So a custom solution was implemented to address this basic limitation.
It should be the experience, that is touching.
What I strive for is to make the person playing the game the director.
~ Shigeru Miyamoto
Where it all begins:
Learning is both an exciting journey and an inherent risk, carrying potential to disrupt carefully planned schedules if the learning curve proves steeper than anticipated. On the other hand, narrowing Patch Odysseyโs development scope to focus solely on familiar terrain eliminates much of that uncertainty, enabling progress to unfold in a more predictable and controlled manner.
This blog (Web log) will chronicle my journey, offering detailed account of how this balance between efficiency & exploration unfolds in practice, serving as evidence of how well this idea translates into praxis.
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Excited for you to dive in and discover something new โ happy reading and enjoy every article of this development series!