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Sorted by Tier 3 → Tier 4 → Tier 2 → Tier 1.
We put Special Items at different page. Check the item menu below.
Price : 1800
+240 Armor
+1000 Max HP
Passive-Karma: Deal (2% of Max HP) Magic Damage per seconds to nearby enemies, creeps and jungle monster, within 300 units.
Price : 2070
+2000 Max HP
+100 HP Regen/5s
Passive-Recovery: Recover 1% of lost HP every 2 seconds. When leaving combat the effect will recover 3% of maximum HP per second and increase 30 movement speed.
Price : 1280
+270 Armor
+1200 Max HP
Passive-Cold Iron: When attacked, reduce enemy's 50% Attack Speed and 10% Movement Speed for 3 seconds.
Price : 2100
+240 Armor
+1200 Max HP
+100 HP Regen/5s
Passive-Bloodline: Increase regeneration effect by 6% for each 10% of Max HP lost.
Price : 2080
+240 Magic Armor
+1000 Max HP
+100 HP Regen/5s
Passive-Mist: After out of combat, immediately get shield that absorbs 100 (+100 * hero level) Magic Damage.
Passive-Demon: Gain (8 * hero level) Magic Armor.
Price : 2100
+360 Magic Armor
+20% Cooldown Reduction
+500 Max Mana
Passive-Ice Heart: When receive a single damage exceed 10% of current HP, trigger an ice blast, causing 50 (+10 * hero level) Magic Damage to nearby enemies and reduce their Attack Speed and Movement Speed by 30%, lasts for 2 seconds. Cooldown: 2 seconds.
Price : 2100
+140 Armor
+140 Magic Armor
Passive-Resurrection: Respawn on the spot 2 seconds after death, then gain 2000 (+100 * hero level) HP. [This effect can only be triggered 2 times per game, then it will be turned to Primordial Bead]. Cooldown: 150 seconds.
Price : 1950
+220 Armor
+900 Max HP
+5% Movement Speed
+30 Attack Damage
Passive-Fearless: Taking damage will gain a stack, lasts for 3 seconds, up to 5 stacks. Each stack gives additional 2% Damage and 2% Movement Speed, maximum 10%.
Price : 2110
+360 Magic Armor
+1000 Max HP
Passive-Guardian: When you take damage more than 30% of Max HP within 3 seconds, restore 320 (+8% Max HP) HP within 3 seconds. Cooldown: 7 seconds.
Price : 2100
+240 Armor
+500 Max HP
+500 Max Mana
+10% Cooldown Reduction
+40 Attack Damage
Passive-Power Attack: After using a skill, the next Basic Attack within 5 seconds Slow 30% to target [Slow 10% if used by ranged heroes] and deal 140 (+20 * hero level) Physical Damage. Cooldown: 1.2 second
Price : 1950
+360 Armor
+30 Attack Damage
Passive-Thorns: Reflect (25% of Physical Damage taken) Magic Damage to the attacker. Increase +1% Damage for every 20 Armor attribute, up to 100%. The damage is reduced by 0-70% if the attacker is farther, scales with range, maximum 800 units.
Passive-Anti-Stab: When receive exceeds 2000 Physical Damage within 2 seconds, it will stab around causing (8% of Max HP) Magic Damage to nearby enemies. Cooldown: 3 seconds.
Price : 1250
+140 Armor
+140 Magic Armor
When the effect of [Sage's Asylum] is already used twice, the item is automatically turned into [Primordial Bead] and the [Sage's Asylum] no longer can be purchased. This item is a path item to build [Tier 4] items, can be purchased after 20 minutes in-game.
Price : 2100
+40 Attack Damage
+1000 Max HP
Passive-Fury: Basic Attack deals (4% HP Bonus) Physical Damage. If current HP is lower than 50%, the damage is increased by 100%.
Active-Blood Rage: Gradually sacrifice 30% of current HP to gain (40% Max HP) Shield and increase +80 AD for 4 seconds.
Price : 2100
+240 Armor
+1000 Max HP
Passive-Ice Armor: When you are under hard CC except Suppression, gain (12% of Max HP) Shield, last for 5 seconds. Cooldown: 15 seconds.
Active-Blast: Stun enemies and deal 60~200 magic damage within 500 units for 0.5 seconds, then Slow them by 50% for 1 second. If target's Movement Speed or Attack Speed is impaired, the duration will be extended by 0.25 seconds respectively.
Tier 4
Price : 3350
+40 Attack Damage
+1000 Max HP
Passive-Fury: Basic Attack deals (4% HP Bonus) Physical Damage. If current HP is lower than 50%, the damage is increased by 100%.
Active-Blood Rage: Gradually sacrifice 30% of current HP to gain (50% Max HP) Shield and increase +80 AD for 4 seconds. During this period, deal (8% HP Bonus) Magic Damage per second to surrounding enemies.
Tier 4
Price : 3350
+240 Armor
+1000 Max HP
Passive-Ice Armor: When you are under hard CC except Suppression, gain (12% of Max HP) Shield, last for 5 seconds. Cooldown: 15 seconds.
Active-Blast: Stun enemies and deal 60~200 magic damage within 600 units for 0.5 seconds, then Slow them by 90% for 1 second. If target's Movement Speed or Attack Speed is impaired, the duration will be extended by 0.5 seconds respectively.
Price : 900
+1000 Max HP
Price : 800
+700 Max HP
Passive-Karma: Deal (1% of Max HP) Magic Damage per seconds to nearby enemies, creeps and jungle monster, within 300 units.
Price : 1020
+120 Magic Armor
+700 Max HP
+59 HP Regen/5s
Price : 900
+110 Armor
+10% Cooldown Reduction
+400 Max Mana
Price : 750
+210 Armor
Passive-Cold Iron: When attacked, reduce enemy's 15% Attack Speed for 3 seconds.
Price : 170
+160 Armor
+30 Attack Damage
Price : 710
+180 Magic Armor
Passive-Guardian: When you take damage more than 40% of Max HP within 3 seconds, restore 60 (+6% Max HP) HP within 3 seconds. Cooldown: 7 seconds.
Price : 300
+300 Max HP
Price : 220
+90 Armor
Price : 220
+90 Magic Armor
Price : 140
+30 HP Regen/5s