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Habytus is the name of the music side of this artist, in which he seeks to adopt a triphasic perspective on his market. In this way, there are three sectors very well marked by the operations in the industry: Popular Music (also known as commercial music directed to the mass public), Incidental Music (also known as extradiegetic music, refers to music directed to the public of the cinematographic, videogames, television industries etc.) and Academic music (also known as classical, traditional or cult music, directed to a particular public through orchestras, plays, operas, etc.).
In these times we are going through, where technological changes occur day by day, music is not exactly what is undergoing the biggest mutations. Visually, we have resolution increases that leave behind what was before, optimizations that load almost immediately, or the vibrancy of HDR that they take advantage of divinely in both movies and videogames. In music, however, there are few real news and it is there where Habytus makes the difference.
In his case, it is not necessary to include new technologies to generate greater interest in the public, because thanks to the quality and creativity with which Habytus composes music, just by listening to a song, the listener imagines and creates different contexts perceiving different climates and melodic changes that these works present. From the inclusion of totally innovative sounds with futuristic ideas to music so disturbing that just by listening sends chills, this will undoubtedly generate the change that today's games need for growing in the industry beyond the visual. And nobody knows what it will bring us in the future.
Here's a short breakdown as a sample: