Ozo Bee Loops
This lesson builds upon students' experience with navigating mazes in Bee Movement by adding loops. It is recommended to introduce loops through the Shape Tracer game available on the Ozobot website. Afterwards, students look for loops in the life cycle of a bee followed by students exploring forever and repeat blocks in the ozoblockly coding environment.
Materials
Ozobot Evo (1 for each student/pair of students)
Chromebook or tablet for each student
Note: tablets require the ozobot app.
Slides
South Carolina Computer Science and Digital Literacy Standards
Algorithms and Programming
3.AP.2.1 Describe, using picture models, an ordered list of steps to perform a simple task.
3.AP.4.1 Use picture directions to design a series of steps to complete a simple task.
3.AP.4.2 Test a series of directions to successfully complete a simple task.
4.AP.1.1 Use step-by-step instructions to perform tasks (i.e., sequential execution)
5.AP.1.1 Execute a sequence of instructions (i.e., algorithm) that mimic a daily task.
5.AP.2.1 Recognize that a sequence of steps can be repeated.
5.AP.4.1 Use a visual language to design and test a program that solves a simple task (e.g., online coding activity).
South Carolina Science Standards
Structures and Processes
3-LS1-1. Develop and use models to describe how organisms change in predictable patterns during their unique and diverse life cycles.