Newspaper Alice was the first project and was created with SFML, a software development library, in which the player has to deliver newspapers. The goal of the game is to successfully throw newspapers into mailboxes while on a bicycle. The townspeople have arranged a flower festival and therefore placed a number of flower boxes on the road. The player needs to avoid the boxes and a rampaging rat while tossing newspapers into the mailboxes.
Newspaper Alice was created by: Oskar Nyman.
Newspaper Alice
Incident Liquid Marmalade
The second project was to create a prototype to show off a racing game, the prototype was made with Unity and is called Incident Liquid Marmalade. As most racing games go, the player needs to complete three iterations of the race track before winning the game! The player will need to dodge objects on the track and use speed boosts to finish with a faster time.
Incident Liquid Marmalade was created by: Oskar Nyman, Jesper Sitell and Noah Schierenbeck.
The third project involved creating a game engine from scratch and also design a game. The game is called ScrapCat and lets the player control a robot cat that has a magnetic gun. The player needs to navigate through the level using the magnetic gun as a tool to traverse dangers and near impossible jumps!
ScrapCat was created by: Oskar Nyman, Adrian Björkholm, Noah Schierenbeck, Adam Levin and Matthew Pettersson.
ScrapCat
High Tower
The fourth and final project occured over a period of four months in which I, along with my team, created a game engine and a 3D game from scratch called High Tower. The goal of High Tower is to navigate through a randomly generated dungeon and defeat the evil necromantic skeleton boss! Along the way the player has to avoid enemies such as skeletons and slimes, but can also find a hidden chest filled with potions.
High Tower was created by: Oskar Nyman, Linus Dorell, Matthew Pettersson, Christian Falk, Julian Agonoy, Andreas Johansson, Adam Levin and Filip Michael.