Digital Sculpting
Digital Sculpting
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Concept art of a goblin was provided as a reference to create the model. Pixologic's ZBrush was used to model, paint and bake a normal map. The head piece, backpack, maps and candle were created in Autodesk Maya.
The high poly model was imported into Autodesk Maya and retopologised to a maximum of 10,000 tris. UV shells were created and placed accordingly.
Other 3D models
Skeleton
House
Diorama
Lantern
Xenomorph