THIS SITE IS INCOMPLETE
This is the Weapons tab. This is where all the weapons are stored. Go figure.
The majority of this is all self-explanatory, so I will only detail what's important.
All of Omori and Sunny's weapons need the Trait "Lock Equip - Weapon"
This is what makes their weapons unchangeable in the menu.
<IconIndex:x> determines the icon used. It's based from img/system/itemWeapons.png and is indexed from 0, left to right, top to bottom.
<Passive State: x> can be added to give an state to the wearer.
Only effects 400-403 are used in-game and the only ones setup to work properly.
This is the Armors tab. This is where all the charms are stored.
The majority of this is all self-explanatory, so I will only detail what's important.
<IconIndex:x> determines the icon used. It's based from img/system/itemWeapons.png and is indexed from 0, left to right, top to bottom.
<Passive State: x> can be added to give an effect.
Only effects 400-403 are used in-game and the only ones setup to work properly.
Weapons and Armors are some of the things Traits can be applied to. Here are all of them. Ones marked with a * are not used by OMORI.
Element Rate: A percentage based multiplier on the damage taken from the element listed. This is used mainly for Emotions.
*Debuff Rate: Changes the probability that a skill or item will debuff the listed stat.
*State Rate: Changes the probability that a skill or item will inflict the listed state.
State Resist: Become immune to the listed state.
Parameter: A percentage based multiplier on the listed stat.
Ex-Parameter: A percentage based adder on the listed stat.
Sp-Parameter: A percentage based multiplier on the listed stat.
Attack Element: Adds the listed element to any skills used. Mainly used for Emotions.
*Attack State: A percentage based chance that an attack will add the listed state.
*Attack Speed: A speed boost added to any skill used.
*Attack Times +: Repeats the skill used. So +1 makes the skill happen twice.
*Add Skill Type: Adds the listed skill type to the available skills. This doesn't really apply to OMORI
Seal Skill Type: Seals use of the listed skill type. Only really used by afraid.
*Add Skill: Learn the skill listed. This is done through troop events in OMORI.
*Seal Skill: Seals use of listed skill. Works fine it's just not used in OMORI.
*Equip Weapon: Unlocks the inputted weapon type. This would allow for characters to equip each other's weapons if out of battle.
*Equip Armor: Unlocks the inputted armor type. All of OMORI's charms except for FA Kel's Pet Rock are the same type.
*Lock Equip: Locks the inputted equipment type. This means you can't change your equipment while the state is active. This is used by all of Omori and Sunny's weapons.
*Seal Equip: Seals the inputted equipment type.
*Slot Type: Meant for dual-wielding. Doesn't work in OMORI.
*Action Times +: A percentage based chance that an actor will execute a command a second time. These can stack.
*Special Flag: Applies effects that don't work in OMORI.
*Collapse Effect: Determine the death animation. Doesn't work in OMORI. That is handled in the enemy Notes tab.
Party Ability: Adds a party wide ability. Only Gold Double and Item Drop Double work and only Gold Double is used.