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Art styles in games to look out for:
Arise - A Simple Story
Monument Valley II
Journey
Limbo
Alto's Odyssey
For this task, I decided to make a poster around the game Fallout 4. I chose Preston Garvey as the character silhouette and The Sanctuary to be the background landscape since this is where he can be found for the majority of the game. It is also one of the most memorable places in Fallout 4 since it is where your character lived and where you begin your journey in the destructed world.
To create this poster, we used Photoshop and we first had to get some images that we would be using. They would include a landscape/background image, a character from this game, and possibly some items or things from the game that could be included. Some grass and other plant life would be useful since they could be additional details that you add to the outline.
First, the character needs to be selected and then if you inverse the selection, you can add a solid colour adjustment layer. This then gives you the cut-out character shape. I then selected the character again, but this time didn't inverse the selection. I added the adjustment layer but flipped the character so it looks a bit different. I then added a couple of bits of grass, a bush and some items from the game, and it was done. I added a title image that I found online, and the poster was complete.
Having a more minimalistic background would have suited the image better, especially since this is what Moss' art is based around, but it would take a while to do a whole image, unless you used AI, or completely redrew it in a very simple way.
Here, I went and researched Olly Moss's art style and the different ways his art is made. As you can see, there are a lot of ways that his art style is implemented into game posters, and I already have some idea of the posters I will be using as references for my Olly Moss inspired art pieces.
For the first Olly Moss based piece of artwork, I wanted to do something similar to this Star Wars design which is seen in quite a lot of his work. I think it makes the art look really simple, but it is a lot harder to replicate, especially depending on the game that you choose. Originally, I knew that I wanted to do a Minecraft-designed poster, and thought this could be a good one for it. I knew I had to choose a well-known character in the game for the outline, which was quite easy, and then have some kind of environment that represents the game in some way. There is also the text on the bottom part. I'm a bit unsure of what I would put here, aside from the title, so I might do something that would be from the Minecraft Movie that is coming out, since these are movie posters for Star Wars, it makes sense to do that.
To begin, I went on a search for a cool-looking environment. I know ideally, it's meant to be 2D, but without going and building a mini scene in-game, I'm unsure of how I would go about this, so I think I'll just use something like this for now. The other problem is that Minecraft is primarily squares, so it might not be easy to identify what structures are if everything is the same colour.
For now, I settled with this. I thought it was a good one to use since a lot of the image looks far away which is the impression I get from the other pieces like this, so it's a good starting image. I also got a rough colour pallet so I knew what the main colours were if it wasn't clear enough. The other good thing about this is that the environment is primarily one colour, which is what this art style is mostly based around, so it is a great starting point.
Next, I found a fitting image of a Minecraft character that is clear. It is also holding a sword, which is something not everyone may notice, but I thought was a cool feature. I selected the subject of the image and then reversed it, before putting over a colour overlay, basically the same as the Fallout one I did. I also cut out the eyes and made them glow a bit which I thought was a cool addition, and links it more to the Star Wars design.
I then went and added an outline to the image which I think makes it stand out better. I also adjusted some of the terrain to be darker and tried to get that same look which is in his Star Wars art, but it wasn't looking great so I think I'll just revert it. Another time if I were to do this, I'd definitely make a custom environment that didn't have quite as much depth, but this would fit into Olly Moss' art style a lot better.
Finally, this is the completed copy of the Minecraft poster. I think I'll take a lot of the good and bad from this one and use it to make better posters for the next ones that I make, but overall I don't think it's that bad.
Clearly, I did revert the environment to something similar to the original image. I then also changed the sky to match the scene's colour since that is what Moss did in his art piece. I then added a black layer of environment which is what he did, and then I added the Minecraft title on top. Because I didn't really know what to put for additional text, I just left it blank. To complete the image, I then changed the eye colour to a darker orange which still stands out in the sky but is a bit easier to look at and once again links to one of his posters, the Stormtrooper one specifically. I then added some Phantoms which are flying in the sky and some armadillos on the ground level which is once again matching Olly's style of adding character in these specific ways. The other reason that he does this is because it gives the illusion that things are closer or further away since black is the landscape layer up-close, and the darker, but coloured bits are further away. This helps with perspective when making a piece of 2D art like this.
I think my idea for this artwork piece was better than the outcome. Although it doesn't look horrific, you can at least tell what game it's from and what I'm going for with the design. Ideally, I wanted a custom environment which would've looked similar to the Star Wars environment, but instead a structure, such as a village. I could've added a few buildings and done multiple layers of land with a few different structures on, as well as mobs. But, this would've taken a lot longer since I would've had to build a 2D environment myself probably. Maybe it could be relatively easy, but for now, this design is good enough.
For my second Olly Moss inspired art piece, I chose to do one based on this design here that he did for The Evil Dead. Due to the unique style, I first thought of games that I could do which have a similar theme to them that is shown in his piece. My immediate thought was The Walking Dead, however, I'd later think of another game that I could use instead whilst I was trying to find some good images for this poster. I eventually thought of instead doing it based on Left 4 Dead. Although I haven't actually played this game, I imagined it would be a perfect one for it since I could do a hand again, but this time it would be more like the logo for the game. Since L4D has a hand as the logo, I first brought that into Photoshop and selected it. I then inverted the selection and made this solid colour background. Due to the fact I was going to base this on a green-yellow colour, I made the background a pasty green colour. I then made the other background (which is the whole canvas underneath) a gradient that I would be similar colours that are included in the proper logo design. Ideally, I probably should've inversed the gradient since it has the brighter colour at the top and darker at the bottom, which is the opposite of Moss's design. However, this makes more sense if I was going for the natural lighting. Because he added a building or vehicle or whatever it is at the bottom, it could be something that is giving off light, which would then make more sense to have a lighter colour at the bottom. So basically, I may regret this later.
Next, I added a simple shape to cover the bottom of the screen and added a game title on it. I found this image with a black background, so although it looks like it doesn't have a background, it actually does. I could remove it, but it might get rid of some detail, so I might as well keep it for now.
After, I went online and searched for L4D vehicles. I found this cool looking one and brought it into my Photoshop project. I first made sure to duplicate the layer, since I wanted the lights to glow. Next, I selected everything on one layer, and filled it all in black. With the old layer still there, I selected each light part, and then copied, and pasted to make a new layer with just the lights. I then made the parts that I pasted white and applied a glow effect to them to make it look like the lights were on and illuminating the area. This is where it would've been good to have the colour gradient inverted.
After that, I needed to make a sort of scene that the hand would have inside of it. For this, I really liked the idea of having trees, so I searched up trees online and pasted in some images. I then made a few black which would act as the ones at the front. I then made some more that would gradually get to a lighter green colour. The last one at the back is quite large and is lighter than the others. This gives us an illusion which looks like some are further away from others. This is the way that Olly Moss usually does game environments, and it looks so much more effective on posters than just using an in game screenshot, since it doesn't match the minimalistic art style. Even though these trees weren't even from the game, they look like they belong, partly because they're dead, but also because anything can look good as long as it doesn't slide too far from the actual game environment. Due to L4D being based in a more realistic environment, I don't have to get specific environment assets that may only be found in this game.
After I finished the trees, it was time to add some of these particle effect looking things. I probably went a bit overboard with them, at least compared to Olly's design, but it works. I first searched around for some good-looking particle like effects of flying debris, and added them into the scene as a black colour. I think the biggest difference from the other design is that there is almost big mounds of stuff that has debris flying out of it, but I still think this looks cool too. Furthermore, I then also wanted to add this large splash or paint effect, whatever you want to call it. However, the issue is that I couldn't just put it behind a certain few layers. I can't remember exactly what I did, but I believe I exported the image as it was, imported it into the project and then just cut out the pasty green background. This then made it look like it was behind the hand. I thought I probably should've done it so it was more at the bottom and none coming out between the fingers. But in the end I decided to go with this design because I preferred it, at least to what I got by moving it around.
Finally, we have the completed design. I think it's quite good, and I'll explain some of the changes that I made to complete it. Firstly, I added a border around the black box on the bottom, leaving a large space at the proper bottom part. This not only just makes the design look better, but a lot more similar to Olly Moss'. It also gives some space for additional information that would be on a poster, so a little description or something. Since he does these posters for films, this is why this part of detail is commonly found on his artwork. Another thing that I changed was adding — or more like removing — some of the hand with a paint brush. This gives it a neat texture that I don't really know how to explain, but it helps to make the empty spaces on the fingertips feel less empty. I also did it a bit on some other parts of the hand. I probably should've also done this on the left side near the bottom since it looks a bit out of place, but that isn't the most noticeable due to the paint splash. To get these details, I used a paint brush brush on the brush tool and just slightly dragged my mouse to get small changes.
Overall, I'm very happy with how this one came out. I think it's significantly better than the Minecraft poster, and primarily due to the environment change. Having the background hand image being trees and that vehicle makes it very obvious that it's about Left 4 Dead, especially due to the fact that I used the logo which is quite recognisable, as long as you know of the game. I believe that this piece of art also gives you a pretty good idea of what the game is about. Firstly, the hand, which is also green gives off zombie vibes straight away. Having trees gives hints that it's an open world game. Furthermore, the truck not only tells you that there are vehicles in the game, but also drops more of a hint on the kind of game it is due to the vehicle looking heavily armoured.
My idea for this artwork sort of started out simple, and it just kept developing as I went along. I don't think I would've wanted to add any more details, however, I may have wanted to change some of the ones that I already have. For example, the paint splatter could've been better. I could've changed the position to a place that I preferred, or I could've changed the whole thing to make it look more like debris, since it doesn't really match the other particle like things. Moreover, the 2 in the logo has a bit of the glow cut off. I'm pretty sure it's because of the image I got online, but this small imperfection stands out quite a bit to me. Lastly, because I don't have any text on the bottom, I probably should've decreased the gap that's left there since it looks a little odd having a massive gap on the bottom. Overall, though, I'm quite happy with how this one came out.
For the final art piece that I'm making in the style of Olly Moss, I chose to use this Sherlock Holmes poster as a base idea. I thought this poster was such a unique piece of art, and so I wanted to try to make something similar which would represent something in the smoke. After a bit of thinking, I thought I'd go with one of my other big passions in life — motorsport, specifically Formula 1. For this, I thought I'd do it including Sir Lewis Hamilton since he's one of the biggest names in the sport, and is commonly referred to as the face of the sport. I would do it on a poster for F124, however, it could be for any of the recent F1 games since they are mostly a copy and paste from the previous year's game.
I was thinking that I could have a Formula 1 car with tyre smoke that cuts out Hamilton's face, as well as one of his iconic poses. So, before I began drawing anything, I was searching around for the best images that I could use as baseplates for this artwork.
After doing quite a bit of research, I settled on these three images to be the main focus for this art piece. I chose this F1 car specifically since Lewis drove the Mercedes W11 (this car) and won the drivers constructors at the Turkey GP in 2020, solidifying his 7th and last world title to this day. This car was not only a race winner, a title winner, but also widely considered to be the fastest F1 car ever built. This extraordinary speed was often down to the fact that it “turned corners into straights”, making it one of the most iconic cars in the history of the sport, so it only makes sense to use it, especially since I was having Lewis as the main figure.
I went and found this random picture of Lewis' side profile of his face, which would give me a decent outline for his face. And finally, I wanted this pose that I would somehow display within the smoke. I thought I'd go for the iconic one which happened after Lewis won the Turkish GP and his 7th world title, since that is one of the most recognisable poses that he'll ever have.
The final part of the planning stage was getting an idea of how I was going to make the smoke. I was just going to do a simple, one colour smoke like Olly did. However, I wanted more depth to it, especially since I was going to include Lewis' pose in the smoke, which would require some defining lines to show it. Therefore, I searched online for some basic, cartoon smokes, and found this one. I thought I'd probably be able to implement this into the design, so I went with it. Also, I wasn't going to want anything too high detail, since Olly Moss is all about having a simple art style, which is what makes it really effective.
To give you a decent idea of what I want it to look like, I got this basic design done. I first got the car into the scene and made a black colour overlay for it. For the background, I made it a dark purple since Lewis was known for his purple helmet this season, so it only made sense really. I then got the images into places that I liked and made a quick outline to visualise what you would be able to sort of see when it would be complete. I then filled in the smoke area with white, and then it was time to start designing the smoke.
To get the smoke design right, I first got the smoke image I found before, and used it for the colours. I started out by doing the outer edges with the darker colours. Once I had a few layers, I began grabbing the colours for the defining parts. I then started drawing the lines. To get it looking good, I just changed the opacity of the pose picture and drew over the smoke layer, using the picture as a baseplate for the lines. The outcome looks pretty cool, I must say, and it's cool how you can see the face, as well as the pose in what is meant to be this very large and realistic tyre smoke.
For the final design, I've attached these two images. The left one is my original, competed design, and the right one is the new, updated version. I changed it slightly because I wanted the game's logo title at the bottom to be the 2020 F1 game, since this is mostly based around the 2020 season. The images I got for these are also a lot higher quality. Although you can't really tell from this far away, the F124 and EA logo is quite pixelated, whereas the new ones I got were a lot higher quality. I also thought the different EA logo was better since it matched the other part of the logo better. In addition, I also edited the smoke to make it a bit more obvious what it's meant to be. I made more of an arm and adjusted the hand part a bit. Although it doesn't quite line up with the reference image I got, I think it looks better, and you can tell what the pose is a fair amount easier. The last details that I added for the final designs was the texture that I applied to both the car and the purple background. You can sort of see that in Moss' piece, it isn't just a plain image, but something with a little more going on. Therefore, I wanted to also change a small amount to make it look less flat and boring.
I think, across all three of these pieces of Olly Moss inspired art work, this one is my favourite. However, I think that is partly down to the fact that my understanding has increased for how he makes these things. For one, you have to try to keep the designs as simple as possible. The detail will come, as long as you don't try too much with the actual shapes and stuff. My original plans for this image were overall reflected in the end result. I don't know if I could've got it looking much better, apart from changing some of the smoke slightly. For example, the face makes the smoke look like it has a strange shape. Although the various colours I added makes it more look like the smoke continues behind it and that is more a cut-out area. Something I could've done to change this could be to include more of the face in the smoke, but have the darker colours be it. Furthermore, this could allow me to add even more of the pose into the design since I could have the other arm show up a bit, which could make it look even better. Although this is a cool idea, I still think this design I've done is pretty much perfect, and I wouldn't really want to do something to take away from the amazing art here.
I think the purpose of this project was to once again get some ideas from other artists, which we could use to design posters of our own. This also made me think about what assets I need in posters, especially the part where I need to design a custom 2D environment for each game. I think every design was better that the last. When I come to having to make posters for my own games in the future, I'll have plenty of ideas I could use and the good and bad from these pieces which I could use to make sure I make even better posters.
From the start, I didn't really know what games I wanted to design a poster for, but at least the research I did helped me get an idea of what pieces of art there were that I could do. I think every time that I made one of these posters, I implemented my ideas well and used Olly Moss' designs to help me as much as possible. If I were to do these again and use posters like this as advertising for a game, I'd have to spend a lot of time making the assets, such as trees, either from scratch or using assets from the game I make. This is because some images that I've grabbed from the internet could be copyrighted, and even if they aren't I'd rather someone doesn't see something and try to claim my work because I've used one simple 2D tree they made. However, due to the fact it'll be for my own game, I might as well just make everything from scratch since the rest of the game will be.
One use that I thought of using these designs for other than advertising posters is using them as backgrounds for certain menus in the game. Even if it's just the environment, a simple 2D environment would give the player a good idea as to what it looks like before jumping in, and it would be a perfect way to get a background image done.
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