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My thoughts on the brief
I know that I'm not particularly good at art, but I will try my best with the tasks given. I am going to make sure that any work I complete in lesson is uploaded and I will try to explain it as best I can to get the best marks, since that is mostly what the brief is saying I need to do with my work.
In this lesson I created a mood board in Photoshop to show the many different ways lines are used to create pieces of artwork. All of them create this by making thicker lines or drawing them closer or further away from each other to create a picture.
Andy's work explored the idea to show his art by expressing it through advertisement and celebrity culture. This was done by making very visually pleasing art by experimenting and using a variety of media to make his artwork "pop". This shifted our attention to a more visually pleasing internet where we use brighter and bolder colours as they grab people's attention greater.
Andy was influenced by portraits, one of which was Myrilyn Monroe. His portrait of Monroe is one of, if not his most popular piece of art. However, one of the most influential people for Andy, was his own mother, Julia Warhola. Julia was an artist herself and that, along with her being Andy's constant companion when he was younger, led to him being encouraged to draw.
Metcalf, S. (2018) Andy Warhol, cold and mute, is the perfect artist for our Times, The Atlantic. Available at: https://www.theatlantic.com/magazine/archive/2019/01/andy-warhol-pop-art-whitney/576412/ (Accessed: 17 September 2024).
Lots of projects around the world are influenced by pop art but one film that has this as a key art theme is: Spiderman Into The Spider-Verse.
The very vivid and contrasting colour pallets, rigid and bold lines, lots of dots and the use of layering is how this art style is created.
This art style is made both using traditional processes and digital imagery. Andy Warhol mostly did this on paintings with a variety of media including different paints, materials and putting it all together. Whereas nowadays, more of this art is created digitally as seen by the Spider-Verse movies, by using a variety of software to create similar pop artwork. This can easily be done in programs such as Photoshop where there are many tools to allow you to create art with a memorable style to that of Warhol's.
(No date) Bing. Available at: https://www.bing.com/images/search?q=spider%2Bverse%2Bpop%2Bart&form=HDRSC4&first=1 (Accessed: 17 September 2024).
Below are some of my pictures of the college campus where we had to take pictures of some lines found outside.
Similar to the photography, but this time on paper. We were tasked to draw a picture of something outside and try to draw all of the lines we could see. I did a bench table and there was a crumbled leaf on top. Especially without colour it's difficult to tell what it is, but I don't think it looks horrific.
We are writing about this art style as we need to show how this art style is in games.
Sandrey, D. (2020) Sumi-E: All you need to know about Japanese ink painting, Japan Objects. Available at: https://japanobjects.com/features/sumie (Accessed: 24 September 2024).
(No date a) Fanatical. Available at: https://www.fanatical.com/en/blog/okami-hd-traditional-art-graphics-in-a-modern-game (Accessed: 24 September 2024).
I did two Japanese Ink style paintings. One of them was on paper using a pencil and charcoal, another was in Photoshop using a drawing tablet. I think the one on paper definitely looks better, however I ran out of time to do some shading on the mountains, which would've made them look better. I also could've done a bit more around the boat, but overall I really like it as the reflection in the water looks cool.
The digital drawing doesn't look quite as good and I took a bit longer setting everything up, since I've never used a drawing tablet before. Although, for a first attempt, it doesn't look too bad. I think I definately should've made the reflection in the water a bit more transparent since it doesn't look much like a reflection here, but adding other water details like that in my paper art would've also made it more realistic and easier to grasp the idea of what is was.
In this lesson we started out by drawing a random assortment of squares in many different shapes and sizes. We then tried to draw some cubes to start and see how we could do them before starting on the main drawing. I then began making the squares on the main side 3D and I also shaded some of the cubes.
After a bit, we were told a bit more about how to draw a bird's eye view, as you have a vanishing point (the centre) and there are lines that go straight from that to the vertices of the square. This is a great way to get a 3D bird's eye view of shapes.
On the main drawing, I tried to make a square that has a hole. I did this with shading and doesn't look too bad, however it's quite difficult to see what's what since there isn't much space around it to be able to make it out well.
We learnt how to do a 1-point perspective drawing and a 2-point. At the end, we also went and did a drawing of a building as reference.
The 1-point drawing is done by making a shape and having a straight line as the horizon line. A point is then placed as the centre of focus. You then do lines from this point to make something 3D. I also added shading to enhance the 3D of it.
The 2-point drawing is done by having the horizon line and putting two points on each end. You then begin drawing lines in the direction of one of the points to create a shape. From that, you can then start to design the inside of the shape to make it look more 3D. I also added shading to this one. Although it doesn't look the best, partly because I added a roof due to me drawing the lines incorrectly, but also because the inside part of the shape on the bottom wasn't drawn correctly so it looks a bit strange. Nevertheless, it is still cool how you can create drawing like this due to you being able to create good looking things even if you aren't a brilliant artist, as long as you make sure all of the lines are pointing towards a dot.
At the end, I tried to somewhat replicate a building using the 2-point perspective way. I probably should've started with the middle of the building, but how it ended up makes it look as though it's just a one floor building since I didn't have enough time to finish any more. If I added more shading than just the bottom part of the roof, then it may have been able to be more identifiable.
People's perceptions of my art:
Lucas - Feet
Dylan B - Holy Text
Xander - Hedges
Freddy - Book
Emrys - Hills Landscape Type Thing
Piran - Feet
Sam - Waves
Myself - Smudges
TJ - Smudge
Rocco -
Leo -
Dylan OC - Big Grippers
This is my attempt at trying Rorschach's art. I did this by painting one side of paper and then folding over the other side to make a somewhat mirror copy.
I tried to replicated something like Cecil Collin's art. He paints with his eyes closed and then opens them and tries to make what he did into something more resembling of a piece of art.
Similarity
The image on the left shows similarity since the smaller squares are all the same size, but then you also have the larger sqaures which are the same size. The right image shows similarity since the circles are the same shape as each other, and there are also squares the same size as each other.
Proximity
As you can see here, the left image shows lots of circles randomly spread out from one another, whereas the right image shows them in close proximity to each other. We would then assume the right image has circles together in a group, whereas the left image just has a bunch of random circles.
Symmetry
The left image is inside a building of some kind with walls and pillars that look identical either side. The image above shows a house that is very symetrical, having the walls and roof the same shape and size on each side, meaning it could be split down the middle and would look basically the same on each side.
Here, we tried to take pictures of the campus that showed one of three things:
Similarity: Where things are the same as each other in some way
Proximity: Where things are the same distance from each other to look similar
Symmetry: Where you can cut something in half along the centre and each side is the same.
These are some of my examples of similarity.
The left image shows it since the squares are all basically the same colour. Obviously the shadows change it a bit, but they're all the same size and roughly the same colour. The right image also shows squares of the same colour and shape.
These are some of my examples of proximity.
The left image has trees that are spaced out fairly similarly. The right image has different coloured rectangles that are in close proximity to each other.
This is my example of symmetry.
The manor is a great example of symmetry if you were to split it down the middle since each side should be the same (if you ignore some of the things in the window and outside).
Below is my examples of things that I relate to specific colours:
Red - Blood, danger, anger, hot, stop
Green - Good, go, rich, happy
Yellow - Warmth, wait, money, warning
Blue - Sadness, water, rain, boy, cold, depressed
White - Brightness, shiny, lighting, boring, pure, simple, innocent
Orange - Fire, prepare, orange, young
Brown - Wood/trees, poop, dull, organic, nature
Purple - Fun, uncertainty, fastest, royalty, magic
Pink - Girl/feminine, love, exciting
Fallout 4 is a post nuclear bomb game where the world has been left destroyed and you must survive by scavenging for materials and avoiding dying. It makes sense that the colour pallet is very dull since it isn't meant to be a party game which is relaly exciting, but it isn't too deep and dark to make it seem like a horror game. Quite a neutral pallet which complements the story of the game well.
Super Mario is a game that is full of bright and colourful colours since it's aimed at mostly kids, but has a very cartoony art style which we would commonly associate beautiful colours like this with. It's a simple game like the colours, but it makes it seem very upbeat due to the vibrant colour theme.
Minecraft is a simple and calming sandbox game which is clearly seen through it's colour pallet. The game features very neutral colours which are not too bright, or too dark, which gives the player a sense of relaxation whilst playing. This also makes the game very easy to play since everything is very easy on our eyes which is similar to the real world around us, being very natural colours that don't force us to think too hard about what everything is.
The Spider Man games seem to have a very serious and bold colour pallets, with Spider Man especially standing out in the intense action scenes. The bright, primary colours of his suit really makes the player feel immersed into the game, and the duller scenery can make you focus on whatever is the certain target.
At the start of the next lesson, we did some work on colour pallets. To start, we ventured outside to have a look at the various colours around the college campus. Below are some of the pictures I took.
Later in the lesson, we had a look at some different colour wheels from over the years and got to making one ourselves. I started out by making a rough circle with the sections and then put red in the top triangle, as well as the blue and yellow in the other two below. I then mixed red and yellow to make a somewhat orange colour, and then mixed red and yellow with that to the the colour either side. I did this for red and blue, as well as yellow and blue, before painting the outline of the circle again to make it look better. Overall it didn't come out too bad, but I'd probably make the section proportions a bit better next time since some are small and others are large.
As you can see, the top images are of Japan's beautifully colourful landscape. Japan is a country full of a variety of bright colours, commonly consisting of red, pink and gold. These are the main colours due to the buildings that are usually built in red, which is already a very distinctive feature for a building, pink from the cherry blossom trees that are found throughout Japan, and gold from the rich sense we get from the country but also how they include this into their patterns.
To represent Japan in a video game character, I chose this guy from Tekken. I don't really know much about the game, however the art style does sort of resemble that of Japan's. This dude has a decent amount of colour on his, from tattoos that have a similar pattern to that of Japan's, but also his shorts have a nice gold text which could be to resemble his power over everyone else.
We went out and photographed some of the fibonacci sequence that we found around the college campus. I didn't really find it in anything other than wood, but it could've been in some plants/flowers since the petals could be alligned in that specific pattern. Another place that it could be found is on a snail's shell.
The first image is of an actual tree that I found the pattern in. It isn't that easy to see, but it is there. The rest of the images are all from the benches found outside.
As you can see from the centre picture below, I have added a fibonacci sequence to the image to show how it is found in the wood.
The fibonacci sequence is in nature to see the fundamental parts of design. It is very commonly found in things with shells, since they usually have a perfect spiral.