Due: During finals period
see the Final Refinement Checklist
See Final Refinement Checklist for due dates
Based on the feedback that you received during the Design Refinement phase, including the Heuristic Evaluation review, modify your design and plan the modification of your prototype.
During the final demo session, your team will give a lightning presentation with a brief overview of your project, as though you were updating a client who hired you as a designer. The presentation should discuss an insight or two that your team discovered through your semester-long process. (it cannot be a report of all of the things you have done this semester.) The order tat the teams present will be on the final demo class session page. Your team will have ~4 minutes in front of the class to give the lightning overview. Q & A will be done immediately after the lightning talk round concludes, at each team's respective tables.
Your lightning presentation can draw from any part of the class, potentially showing a transition you made from user exploration to initial sketches of multiple ideas or from developing clickable prototype to crafting an evaluation experience.
//presentation aids
During the last class before the final demo, each team member draft an idea for what they will offer to final demo guests via a one-page (can be double-sided) PDF print. This page will be an aid that will give visitors an idea of what went into key design decisions that your team made. You can convert material from your phase write ups for this assignment. Each team member produces their own. At least one interface image should be included, along with commentary about why the team member considers the interface change to be meaningful.
You should take this opportunity to reflect on where you have been and what you have learned about design - communicating that with your PDFs and presentations. Your team should make the time to have a conversation about what each team member will cover, perhaps as a part of a design critique (see Scott Berkun's How to Run a Design Critique).
During the demo, your team will set up your team board near one of the tables. You will put a stack of 5 of each handout on the table, along with a laptop or tablet. The team website and lightning slides should be accessible from the device. A second laptop or tablet should be available running your project's clickable prototype. You will engage visitors and classmates as they ask you about your final design and your UXD experience.
Your writeup for this phase should be a single final report explaining to your client what you have designed and why this design is justified (in terms of your research as well as in contrast to alternatives that you considered). You may incorporate any of your prior materials by pointing to them rather than copying them. However, you may wish to include a brief summary so that your final writeup is readable as a single synthesis document, with prior documents serving as elaboration.
This assignment will be judged on the clarity, coherence, and compelling nature of your report: the design solution you have chosen, the alternatives you considered, the justification of your choices through research and evidence.
Note that comprehensive coverage is not one of the criteria against which your work will be measured. This is a class project, and in any case time management always requires tradeoffs. However, you should document concerns, shortcomings, or areas not adequately investigated, as well as indicating why these tradeoffs were made.
We will be using the form below to evaluate each team.