Requirements: Each student individually completes 1 presentation challenge and signs up to present using the form linked below. (This is 2% of your overall grade.)
Submission Mechanism: You will complete Presentation Challenges in front of the class during one of the time slots that you can sign up for here: >> Sign up Link. <<
*meeting times before class are available for presentations, but we prefer to save these for open challenge discussions with students.
// Overview:
These are 3-minute presentations that you give in front of the class (or instructors before class) during one of the time slots that you can up for from the link above.
We are expecting a concise (3 minute) presentation on the concept. Unlike the reading presentations, you could think of this as more of a narrative - one good insight you want to share with everyone. You can watch one of these optional three minute TED talks for inspiration. One of the teaching team will give a demo talk so you can get a feel for what we're looking for.
Rubric: you will be graded on clarity, understanding of the terms you use, and timeliness.
Presentation Challenge Option A - Touch Interface Analysis
Take a photo of an interface that invites physical manipulation with a hand (of physical or virtual media). This image will be the backdrop of your 3-minute presentation. You will discuss either something that interface does well or poorly. You must use one or more of the design elements below in your explanation.
a. affordance
b. mapping
c. grouping
d. consistency
e. visibility
f. modes/modality (in the user interface sense)
g. speaking the user’s language
Presentation Challenge Option B - Learning From Feedback
Describe a significant flaw in some version of your project. You do not have to draw from a version of your project that you turned in; it may include an early idea, etc. Use a photo, screen shot, or sketch as the background image to situate the version of your project you are speaking about. Explain what it was that you observed or were told that helped you to identify a flaw that you fixed based on the feedback. Be concrete and specific; do not just say “users had trouble with this feature.”