AI-Assisted Mobile FPS Prototype
Unity 6 • Mobile F2P • Tactical UI • AI Workflow • Stylized Military Environment
Tactical Evacuation Zone is a rapid 3-day prototype that explores stylized military environments, mobile tactical HUD systems, AI-assisted workflows, weapon skin presentation, and atmospheric storytelling within Unity 6. The project focuses on balancing fast iteration, gameplay readability, modular optimization, and cohesive visual direction for a mobile tactical shooter experience.
Mobile tactical HUD exploration focused on readability, atmosphere, and gameplay clarity for a stylized military FPS experience. The UI layouts and visual systems were prototyped in Figma.
HUD Goals;
Mobile readability
Low-obstruction layout
Fast gameplay communication
Atmospheric integration
Touch-friendly interaction zones
The customization interface explores how weapon cosmetics and tactical presentation systems can be integrated into a stylized mobile FPS workflow. The UI focuses on readability, touch accessibility, atmospheric cohesion, and cosmetic presentation inspired by modern F2P military shooters.
Weapon skins explored grounded military aesthetics inspired by improvised militia equipment, desert conflict environments, and premium tactical finishes while maintaining stylistic cohesion with the world’s African-inspired setting.
Weapon Customization Goals;
Large touch-friendly interaction zones
Readable weapon thumbnails
Fast cosmetic preview flow
Minimal gameplay obstruction
Visual hierarchy optimized for mobile readability
The project began with AI-assisted visual exploration using ChatGPT and Tripo3D to rapidly prototype military props, weapon variations, UI concepts, and character ideas. Generated meshes were then refined manually in Blender to correct topology issues, improve silhouettes, optimize proportions, and ensure mobile-friendly readability.
After cleanup, textures and materials were refined in Substance Painter to unify the stylized visual direction while maintaining consistent texel density across assets. To reduce draw calls and improve performance for a mobile-focused workflow, military props and weapon skins were organized into texture atlases.
Inside Unity 6, assets were assembled into a stylized military checkpoint environment focused on environmental storytelling and atmospheric tension. Decal projection was used for environmental graphics and military signage, while custom shader functionality was expanded through HLSL modifications to support controllable outline and stylization effects.
Gameplay presentation and UI systems were then explored through Figma-based HUD and weapon customization prototypes, focusing on mobile readability, tactical hierarchy, and cohesive integration with the environment’s visual tone.
Stylized civilian environments expanded into a militarized gameplay space through modular worldbuilding, environmental storytelling, and AI-assisted tactical asset integration.
The environment prototype was built by expanding an existing stylized mobile environment pipeline with tactical military presence, environmental decals, checkpoint systems, armored vehicles, and atmospheric storytelling elements. The goal was to rapidly transform a civilian space into a believable conflict zone gameplay environment while maintaining readability and mobile-friendly performance.
Prior to the military gameplay prototype, an existing stylized mobile environment pipeline had already been developed, consisting of modular civilian buildings, stylized characters, foliage, and reusable environment props designed for real-time rendering in Unity.
Asset production focused on readability, stylized realism, and mobile-friendly presentation. Where necessary, assets were sculpted before being retopologized and optimized for efficient in-game performance. UV layouts and texel density were carefully managed to support reusable material workflows and scalable environment construction.
Texturing and material development were completed using Substance Painter and Substance Designer, with a focus on painterly surface treatment, simplified readability, and cohesive environmental stylization. Assets were then integrated into Unity as part of a modular worldbuilding workflow intended to support scalable environment construction and efficient iteration.
To rapidly prototype a mobile tactical gameplay experience, the existing stylized environment pipeline was expanded with military presence, tactical props, armored vehicles, environmental decals, and combat-oriented visual storytelling elements.
Research began with the analysis of mobile military shooters and tactical extraction games, focusing on gameplay readability, UI hierarchy, environmental atmosphere, and the presentation of military systems within constrained mobile screen space.
AI-assisted workflows using ChatGPT and Tripo3D were then used to accelerate concept exploration and the rapid prototyping of military characters, tactical props, armored vehicles, and weapon variations. Generated assets were refined manually in Blender and Substance Painter to correct topology issues, improve silhouettes, unify material treatment, and maintain stylistic cohesion with the existing environment pipeline before implementation in Unity 6.
The environment design focused on creating tension between civilian architecture and military occupation. Helicopters, barricades, warning signage, armored vehicles, and environmental decals were used to suggest instability, restricted movement, and territorial control without relying on direct combat sequences. The goal was to create an atmosphere where military presence alone implied narrative tension and gameplay context.