This reel showcases character rigs created in Blender and Maya, along with animation tests demonstrating deformation quality, control usability, and animation-ready setups. It includes humanoid and stylised characters, built for keyframe-driven animation and real-time game pipelines.
Maya body, face and hair rig for a game character
Maya body rig for a faceless character
Blender body rig that seamlessly matches the Unreal engine 5 Mannequin