Unreal Engine 5.2, Substance Designer, Substance Painter, Substance Sampler, 3dsMax, MarmosetToolBag4, RizomUV, ZBrush, SpeedTree, PhotoShop, Polygonflow dash.
This is a project which shows i can create this kind of scenes. Everything is made from scratch such as wood, stone and metal textures and of course assets.
First, The Block out scene. In this phase, I have created the basic scene with white blocks which refers to references. This was not detailed work. After that, I started to make procedural unique wood material in substance designer, and with 3ds max assets are made. Step by step it ended up in its final shape.
A real human Figure which is 1.80 meters tall is used for scaling correctly.
Complex wind animation is created for the foilages. Each foliage has different parameters to act as realistically as possible.