Games with (OL) beside the title means that this game is adaptable to play online
(e.g. Zoom class).
Some of the games from the "5-10 min Several DM" page can be played for longer, especially as the number of DM you have learnt grows.
Here are lists of words you could use for games such as Pictionary or Scriptdough:
BOOK OF MORMON
DOCTRINE & COVENANTS
OLD TESTAMENT
NEW TESTAMENT
You Will Need:
Small basketball hoops - the plastic ones where the hoop is 20cm in diameter
Small, soft balls that will fit through the hoops
Hooks (the suction ones you can buy that can easily be mounted on the wall or glass are good. They can be put on the wall in seconds and taken down when the game is finished.
1 Cheat Sheet per team
A set of scriptures for each player
How To Play:
In small teams, the players choose one person to be the shooter.
The shooter gives a Key Statement from a DM learnt that year. As soon as they have said it they start trying to shoot as many goals as they can.
As soon the shooter has said the Key Statement, the other players in the team find the DM in their scriptures as fast as possible. You can encourage them to work together. As soon as they have ALL found the correct verses they shout "stop!"
Shooters tally their points throughout the game.
You Will Need:
One small basketball hoop - the plastic ones where the hoop is 20cm in diameter
One small, soft ball that will fit through the hoop
A hook (the suction ones you can buy that can easily be mounted on the wall or glass are good. They can be put on the wall in seconds and taken down when the game is finished.
1 Cheat Sheet per team
A set of scriptures for each player
A4 scrap paper - one per person
How To Play:
Divide the class into smallish teams. They all sit together with their scriptures.
Give each player a piece of A4 scrap paper to scrunch up. This is their "ball".
The teacher gives a Key Statement to everyone to find as fast as they can. As soon as the students have found it they stand up.
You will see which team is fastest by all of their players now standing.
The team that was the fastest comes up to the hoop and stands a couple of metres away from it. They stand in a line, ready to have a go at shooting the ball through the hoop.
As a player approaches the hoop, the rest of the class is allowed to throw their crumpled up paper ball at them to try and put them off. It is a good idea to have boundries of how far away they must stand. I let them fire one paper ball at each person having a go at scoring a goal.
Once everyone in the fastest team has had a turn at trying to shoot a goal, you can write down their scores. Then start again.
Note: This game only takes 5-10 minutes if you are using the smaller 3x3 gameboard with the first half of the DM passages of the year.
You Will Need:
A Bingo board for each player. You can make some online. Alternatively, give each player a blank 4x4 grid and have them choose which DM to write on there (good for online classes).
1 Cheat Sheet
How To Play:
Use a Cheat Sheet or set of DM cards to turn over and read out the Key Statement. The students cover those verses on the card if they have it.
BOOK OF MORMON CARDS
Here are some for DM passages 1 Nephi - Mosiah. Made on the website: myfreebingocards.com
NEW TESTAMENT CARDS
Here are some cards you can download for the New Testament. Some are for Matthew - John. One is for the first 16 we learnt in 2023. One is for all 24 DM. Or make you own on the website: myfreebingocards.com
You Will Need:
Go to the website on the link below and download the Family Feud game.
Family Feud PowerPoint Download
You will need to prepare slides so that the questions are DM verses. The answers are key words from those verses. You will also need to prepare an answer sheet so you know where on the screen the answers are hiding.
How To Play:
Put the class into two teams.
Show which DM verse is going to be the question. Get the teams to confer about which are the top key words from that verse.
Let one team start guessing. If they guess one of the key words correctly, click on that number to reveal the word. They then get another guess.
Once the team has guessed an incorrect word, the other team starts guessing. Continue until all words have been revealed. Keep a tally of the points (or get a student to).
Start another DM verse, this time starting with the team who went second for the first round.
You Will Need:
For In Person Classes - An Empty Grid: You need an empty 4 x 4 grid students to see on the floor - large enough to walk into. Masking tape on carpet works well.
For Remote or Online Classes - A 4x4 grid with each square marked with a letter (e.g. A to P) that you can share on your screen .
All Classes - An Answer Sheet Grid: Prepare an answer sheet grid that only the teacher can see. Write the numbers 1 - 16 on the squares in an order so that the next number in the sequence has a corner or side touching the previous number. Put shapes in about 6 of the boxes. See the game image for an example.
DM questions: E.g. Ask for Key Statement or Scripture Verses.
Treats (optional)
How To Play:
Put the class into teams or choose to play as individuals. Have them sit around the grid on chairs (for In Person game :) Direct the class to which side of the grid is the starting side (the side #1 is on).
The first person (or team member) will come up to the grid and step into a square they think is #1 (Remote & Online Classes will choose a letter from the grid). If they are correct they try to step into #2. If they get it wrong they sit back down and let the next person or team try. The game continues until they have found the pattern to walk through the grid from box 1 to box 16.
If they step into a box whose number has a shape on it (on the Answer Sheet) then give them a DM question to answer. They should answer in 10 seconds or have to sit down. If they get it right they get a treat or you could just make it that they get to carry on.
The aim is to be the first person or team to reach number 16 in the correct order.
You Will Need:
A set of Jenga blocks. You can divide them in two to have 2 different sets
1 Cheat Sheet
How To Play:
Put the class into teams of 4-5
The player holding the Cheat Sheet reads a Key Statement to the player on their right. The player on the right gives the DM verse for that Key Statement.
If the guesser is correct - they move 1 Jenga block.
If the guesser is incorrect - they move 2 Jenga blocks.
The person with the Cheat Sheet then gives it to the person on their left. Continue playing in this way until time is up.
Notes:
The person reading from the Cheat Sheet can swap the order - so they read the verses and the guesser gives the Key Statement.
The rules of Jenga are:
You may only use one hand to touch a block. Never have two hands on a block.
When you have safely removed the block (without making the tower fall down) place it on the top.
You cannot remove a block from the top two layers.
You can make your own Jeopardy games using DM as the questions/answers. Or you might find one someone else has made will suit your needs.
You Will Need:
A small tub of playdough for each team
1 Tablespoon for each team
1 Cheat Sheet
1 Whiteboard (or paper)
1 Whiteboard pen and wiper
1 small chopping board for each team (if you want an easier clean up)
How To Play:
Put the class into teams of 3-4
The teacher holds the Cheat Sheet. They chose a word from one of the DM that could be molded in playdough (e.g. sea). They write the word on their whiteboard AND the DM verses it comes from.
One person from each team goes up to see the word and verse on the whiteboard. They go back to their team and wait for the teacher to call "go".
When they can start, the person who saw the word starts shaping that object out of their playdough. Their team partners must guess the word AND then give the correct DM verse to win that round.
Any teams who DON'T win that round - remove 1 tablespoon of playdough from what they are using and put it back in the tub.
The game ends when one team has no more playdough to sculpt with.
You Will Need:
A set of magnetic chess tiles and rope for each team
A Cheat Sheet
How To Play:
Put the class into teams. Give each team their own set of magnetic chess tiles and a rope. Players divide the tiles evenly between the players. The small rope is made into a circle and placed on the table (or ground).
One player reads a DM statement. The player, whose turn it is to place the tiles, must give the correct reference. If they do, they place one tile in the rope circle. If they get it incorrect, they place two! If they make tiles snap together, they have to pick up the tiles that joined up.
The idea of the game is to try and get rid of all your tiles.
You Will Need:
A large board you can put labels of all the DM on
DM verses written as labels
A Nerf gun with bullets that have suction tips
How To Play:
Players take turns shooting at a DM label on the board. They give the Key Statement for whichever DM they hit.
Two ways of Playing:
Anyone who gives the correct Key Statement removes that label. Whoever has the most labels at the end wins.
Small treats can be sellotaped to the board beside each DM. If they give the correct Key Statement they get to remove that treat and eat it.
You Will Need:
A spinner with the DM verses on it (e.g. Book & verses reference.) You could use a Cheat Sheet if you don't have a spinner
A spinner or die with +ve & -ve amounts on it (e.g. +10, -10, +20, -20, etc)
Note: You can create spinners on the free website ahaslides.com
How To Play:
Put the class into teams.
Spin the wheel of the DM spinner. The teams take turns at giving the Key Statement for whichever verse the hand stops on.
IF they get it correct, the same team then decides - before the next spinner turns - will they keep or give away the points?
When they've decided, spin the second spinner. Award the team the points the hand stops on. E.g:
If they decide to keep the points, and they get +10 points, their score increases by 10 points. If they get -10 points, their score decreases by 10 points.
If they decide to give away the points, then the other teams points go up or down depending on what shows on the spinner.
If you have more than 2 teams, and the team who answered correctly chooses to give away the points, they must nominate WHICH team will get the points. They are not given to all teams, only one.
Play again by rolling the DM spinner. Give the other team a turn to giving the Key Statement correctly.