Body Construction
This is the base of the tutorial car.
This is the final product for the body of the car.
This is the sketch of the front rim.
This is the final product of the front rim.
This is the sketch of the front tire.
This is the final product of the front tire.
This is the final product combining the front rim and front tire into an assembly.
This is the sketch of the rear rim.
This is the final product of the rear rim.
This is the sketch of the rear tire.
This is the final product of the rear tire.
This is the sketch of the ream rim spokes.
This is the final product of the rear rim spokes.
This is the sketch of the front rim spokes.
This is the final product of the front rim spokes.
This is the sketch of the front axle.
This is the final product of the front axle.
This is the sketch of the rear axle.
This is the final product of the rear axle.
This is the sketch of the washer.
This is the final product of the washer.
This is the final product of the rail car assembly in the trimetric view.
This is the final product of the rail car assembly in the right view.
This is the final product of the drawing of the rail car.
This is the final product of the decal.
This is the sketch of the cartridge.
This is the final product of the CO2 cartridge.
This is the final product of the camera & render of the rail car.
This is the flow sim of the thick tires.
This is the flow sim of the thin tires.
This is the surface plot for the thick tires.
This is the surface plot for the thin tires.
This is the data table for the thick tires.
This is the data table for the thin tires.
This is the graph data for thick tires
This is the graph data for thin tires
Some parts of the bullet car that will help with aerodynamics include a pointy nose, curved ogive, and a tapered boat tail.
(where is says caliber the curved part is also the tapered boat tail.) {link for image is unavailable}
I decided to go with the bullet design due to its simplistic aerodynamics (first design)
Sketch of the revolved boss/base.
This is the extrude cut of the cartridge hole.
This is an extruded cut for the tires.
This is an extruded boss/base of a spacer to make sure the wheels will not touch.
This is an extruded cut of the axle holes.
This is an extruded cut for the string that will keep the car on the ground.
This is an extruded cut to make it easier to get the string all the way through the car.
This is a view of the bottom of the car to show the details on the tires, axles, etc.
This is a view of the car from the right side.
This is a sketch of the revolved boss/base of the modified car.
This is the extrude cut of the cartidge hole.
This is an extrude cut of the hole for the tires.
This is an extruded boss/base of a spacer to make sure the wheels will not touch.
This is an extruded cut of the axle holes.
This is an extruded cut for the string that will keep the car on the ground.
This is an extruded cut to make it easier to get the string all the way through the car.
This is a view of the bottom of the car to show the details on the tires, axles, etc.
This is a view of the car from the left side.
This is an orthographic projection of my personal car (modified design).
To modify the original car I added a sharper (pointy) tip. I also modified the curve at the bottom/back of the bullet (where cartridge hole is).
This is an image of the test print in the Prusa Slicer. It used a 5% infill as well as supports on the build plate only to help with the over hang. The small circle on the right is to test the cartridge hole. While the larger object on the left is testing the wheel and axle holes.
This is an image of the final design in the Prusa Slicer.
This is a picture of what was test printed. Overall they were perfect and had no issues printing or being used for the car parts.
This is a video of the parts at different angles.
This is a video the test prints printing (shared printer with other people).
Image of when the printer finished printing the test prints.
This is for the second design (pointy tip).
This is for the first design (round tip).
This is the graph data for the cars drag.
This is the graph data for the cars drag.
This is the graph data for the cars lift.
This is the graph data for the cars lift.
This is the surface plot for the remodeled design.
This is the surface plot for the original design.
This is the flow sim for the remodeled design
This is the flow sim for the original desing
This was my third race. I unfortunately lost due to my car flipping onto its back.
This is another angle of my third race.
This is a video of the start of my second race.
This is a video of the start of my first race.
This is the race day bracket. My races and times are in the red circle.
This is the calculations of the speed of the car. The average speed came out to be 58.461 MPH.