When I started this project I called it Nathan's Games, because I expected to build a verity of games with shared code. However I spent a lot of time on my space game and never added any other games so I renamed the project Stuck On the Moon. This game was mostly a sandbox for me to build in. I started the project with the tilemap, player movement, and enemy AI using a free A* pathfinding asset package (I could do that myself now). I got my friend to make the sprites for the enemies and guns. The rest of the assets I found free in assorted packages. I also tried out a package called EZPZ Branching Dialogue and set up some basic dialogue. I had a lot of fun experimenting with this game, but never made more than one test level.
This was the first game that was really my own, built by me.