Mystara Bestiary

Actaeon (Elk Centaur) *

An actaeon is a protector of the woodlands. They are well-known to centaurs, dryads, and other sylvan folk, both giving and receiving aid. They sometimes work with druids. An actaeon has antlers and an elk-like pelt, but human-like features. It wields spears made of wood and bone. 

Attributes: Agility d8, Smarts d8, Spirit d12+1, Strength d12+3, Vigor d12

Skills: Athletics d8, Fighting d12, Notice d8, Stealth d12, Survival d8

Pace: 8, Parry: 8, Toughness: 10

Edges: Frenzy (Imp)

Gear: two spears (Str + d6)

Special Abilities: 

Ape, Rock  Baboon

Rock baboons are larger and more intelligent than ordinary baboons. They use simple, improvised weapons.

Attributes: Agility d8, Smarts d6 A, Spirit d8, Strength d8, Vigor d10

Skills: Athletics d8, Fighting d8, Notice d6

Pace: 6, Parry: 6, Toughness: 7

Edges: -

Hindrances: Can't Swim

Gear: bone club (Str + d4)

Special Abilities: 

Ape, Snow

Snow apes are cunning, human-sized creatures similar in appearance to baboons. They have white fur, making them almost undetectable in the snow. They are cunning, and make use of simple tools such as clubs or sharpened bones. They are reclusive, but territorial, and aggressive. In combat, they prefer to bash their opponents, then subdue them by grappling.

Attributes: Agility d8, Smarts d6 A, Spirit d8, Strength d12+1, Vigor d10

Skills: Athletics d10, Fighting d8, Notice d8, Stealth d10

Pace: 6, Parry: 6, Toughness: 7

Edges: Acrobat

Hindrances: Can't Swim

Gear: heavy club (Str + d6)

Special Abilities: 

Athach

An athach is a brutish, giant creature with a third arm sticking out of chest and a mouthful of venomous fangs. 

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+5, Vigor d12

Skills: Athletics d6, Fighting d8, Intimidation d8, Notice d6

Pace: 12, Parry: 6, Toughness: 13

Edges: Brute

Gear: tree stump (Str+d8), thrown boulder (Str+d8)

Special Abilities: 




Baboon, Rock

Rock baboons are both larger and more cunning than the ordinary sort. They are omnivores, and prefer meat. They are not skilled tool users, but will use rocks and bones as weapons. A full-sized pack might be up to thirty members, led by a dominant male. They don't usually attack large prey, and avoid predators,  but are territorial and may attack intruders if they have a numerical advantage. 

Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d8, Vigor d8

Skills: Athletics d10, Fighting d6, Notice d6, Stealth d4

Pace: 6, Parry: 5, Toughness: 6

Edges: -

Hindrances: Can't Swim

Gear: bone club (Str + d4, shatters on Critical Failure)

Special Abilities: 

Bee, Giant

So-called "giant bees" are a foot long, and aggressively attack creatures near their underground hives, which houses over a dozen bees plus the queen. The queen has a higher Spirit, Vigor, and Fighting by one die type, increasing its Parry and Toughness. Raiding an entire hive yields about two pints of magical honey, which if consumed, heals one Wound. 

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4, Vigor d6

Skills: Fighting d6, Notice d6

Pace: 7, Parry: 5, Toughness: 3 (1)

Edges: -

Special Abilities: 

Beetle, Fire

Beetles are subterranean scavengers. They have glands that chemically generate light equivalent to a torch; two above their eyes, one on the abdomen. The glands will continue to give light 1d6 days if carefully removed. 

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4, Vigor d8

Skills: Athletics d6, Fighting d6, Notice d6, Stealth d6

Pace: 6, Parry: 5, Toughness: 3 (1)

Edges: -

Special Abilities: 

Beetle, Oil

Oil beetles respond to being attacked by squirting a caustic oil. 

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4, Vigor d8

Skills: Athletics d6, Fighting d6, Notice d6, Stealth d6

Pace: 6, Parry: 5, Toughness: 3 (1)

Edges: -

Special Abilities: 

Beetle, Tiger

Tiger beetles are so called because of their aggressive nature, and their striped carapaces. They are carnivorous. 

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d6, Vigor d8

Skills: Athletics d6, Fighting d6, Notice d6

Pace: 6, Parry: 5, Toughness: 4 (2)

Edges: -

Special Abilities: 

Blink Dog

A blink dog looks like a canine animal, but is actually an intelligent creature. They prefer to live much like wild wolves, protecting their territory from encroachment by those who wish them harm. They have an apparent vendetta against displacer beasts, perhaps originating from their home plane.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8

Skills: Athletics d8, Fighting d8, Focus d10, Notice d10, Stealth d8

Pace: 8, Parry: 6, Toughness: 5

Edges: Alertness, Dodge

Gear: -

Special Abilities: 

Carrion Crawler

A carrion crawler is a scavenger and opportunistic predator. It has eight tentacles which it uses to paralyze prey before it devours it. 

Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d10, Vigor d10

Skills: Athletics d6, Fighting d6, Notice d12, Stealth d6

Pace: 8, Parry: 5, Toughness: 9

Edges: -

Gear: -

Special Abilities: 

Golem

A golem is a construct created by a powerful spellcaster. There are many types and materials; the following are just examples. Golems often have special immunities, attacks, and traits imbued by their creator. 

Amber Golem

An amber golem resembles a great cat, such as a lion or tiger. 

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12, Vigor d12

Skills: Athletics d6, Fighting d10, Notice d10, Survival d6

Pace: 8, Parry: 7, Toughness: 11 (2)

Edges: Frenzy (Imp)

Special Abilities: 

Bone Golem

Bone golems are four-armed constructs cobbled together from multiple skeletons.  

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d10

Skills: Athletics d6, Fighting d8, Notice d6

Pace: 7, Parry: 6, Toughness: 9 (2)

Edges: Ambidexterity, Two-Fisted

Gear: four short swords (scimitars)

Special Abilities: 

Bronze Golem

A bronze golem is a sixteen foot tall metal colossus, full of intense heat. 

Attributes: Agility d6, Smarts d4, Spirit d10, Strength d12+3, Vigor d12+1

Skills: Athletics d6, Fighting d12, Notice d6

Pace: 8, Parry: 8, Toughness: 17 (4)

Special Abilities: 

Mud Golem

Mud golems resemble muscular warriors, but are made of dense mud. 

Attributes: Agility d6, Smarts d4, Spirit d10, Strength d10, Vigor d10

Skills: Athletics d10, Fighting d10, Notice d6

Pace: 6, Parry: 7, Toughness: 9 (2)

Special Abilities: 

Obsidian Golem

Obisdian golems look like humanoids carved from the black glass. Unlike most golems, they can speak, although their responses are usually limited to simple commands and passcodes. An obsidian golem that is "killed" is reduced to a pile of shards. 

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d10

Skills: Athletics d6, Fighting d8, Notice d6

Pace: 7, Parry: 6, Toughness: 8 (1)

Gear: spear

Special Abilities: 

Wood Golem

Wood golems are crudely made figures about 3' tall. They move stiffly. 

Attributes: Agility d4, Smarts d4, Spirit d6, Strength d6, Vigor d8

Skills: Athletics d4, Fighting d6, Notice d6

Pace: 7, Parry: 5, Toughness: 7 (2)

Special Abilities: 


Hag

Hags are monsters with an affinity for the undead, marking them as acolytes of Chaos and Entropy. They resemble human women with monstrous features. 

Black Hag *

Black hags have black hair and blue-black, warty skin. They often keep oozes and other mindless lower creatures as pets. 

Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8, Vigor d10

Skills: Athletics d8, Common Knowledge d6, Faith d12, Fighting d10, Intimidation d8, Notice d8, Occult d8, Stealth d6, Taunt d8. 

Edges: Arcane Background (Miracles), Frenzy

Pace: 7, Parry: 7, Toughness: 9 (2)

Special Abilities: 

Sea Hag *

Sea hags have a truly monstrous appearance. They typically live in shallow waters near the coast.

Attributes: Agility d6, Smarts d8, Spirit d12, Strength d6, Vigor d10

Skills: Athletics d6, Common Knowledge d6, Fighting d10, Notice d8, Occult d8, Stealth d6.

Edges: Frenzy

Pace: 7, Parry: 7, Toughness: 9 (2)

Gear: dagger Str + d4

Special Abilities: 

Hsaio (Guardian Owl)

The hsiao (sh-HOW) are a race of peaceful cleric-philosophers who inhabit woodlands and forests. Hsaio look like giant owls with broad feathered wings and golden, intelligent eyes. 

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d10

Skills: Academics d6, Athletics d6, Common Knowledge d6, Faith d10, Fighting d8, Notice d6, Occult d6, Stealth d6, Survival d4.

Edges: Arcane Background (Miracles)

Pace: 6, Parry: 6, Toughness: 8

Special Abilities: 

Manscorpion

The manscorpion is an evil combination of man and arachnid. The upper body is that of a human, but its lower body is that of a stinging scorpion. It may be found in nearly any climate, but most frequently in deserts, mountains, and dungeons. Some are clerics to severe deities of war and the sun. 

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12 + 1, Vigor d10

Skills: Athletics d6, Common Knowledge d4, Fighting d8, Intimidation d8, Notice d6, Stealth d8

Edges: Frenzy (Imp)

Gear: large halberd (Str + d10, AP 1, Reach 1)

Pace: 8, Parry: 6, Toughness: 14 (4)

Special Abilities: 

Nekrozon

Also known by the archaic name catoblepas, the nekrozon is a long-necked swamp-dwelling creature that resembles a buffalo, with a boar-like head. 

Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12 + 3, Vigor d12

Skills: Athletics d6, Fighting d8, Notice d4

Pace: 6, Parry: 6, Toughness: 11

Special Abilities: 

Rhagodessa

A rhagodessa is a spider-like creature that has five pairs of legs, the front pair of which is tipped with powerful suckers. It prefers to grab, then bite, its victims. 

Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+1, Vigor d8

Skills: Athletics d12, Fighting d8, Notice d6, Stealth d6

Pace: 8, Parry: 6, Toughness: 8 (10)

Hindrances: Can't Swim

Special Abilities: 


Shadow

Shadows are non-corporeal intelligent beings found in eerie, dark places such as dungeons, deep forests, or ruins. Despite appearances, they are not undead. They look like real shadows, and can alter their form slightly. 

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8

Skills: Athletics d6, Fighting d6, Notice d6, Stealth d6+2

Pace: 6, Parry: 5, Toughness: 5

Edges: Brawler

Special Abilities: