FunBrain: Funbrain is a free resource that includes books, games, and videos for students. Students can browse content by grade level (pre-K to 8) or content (games, videos, reading, playground, and math zone). The home page also features the most popular games and activities as well as those newly added. Many of the games overlap multiple grade levels. Video series include Problem Solved, DC Super League, Young Justice, Kidz Bop, Highlights, and more. The reading library includes a solid collection of graphic novels and popular titles, like the Wimpy Kid series and Judy Moody books.
Coolmath: Coolmath is part of a collection of websites that includes Coolmath Games and Coolmath4Kids. The main site -- Coolmath -- covers concepts for grades 6–12 including pre-algebra, algebra, and pre-calculus. Coolmath4Kids offers content for students from grades K–5, and the games there come from Arcademics. And Coolmath Games has a variety of "brain-training" games. The Coolmath4Teachers and Coolmath4Parents sites seem to be pages with links to the other sites.
Typing Quest: Typing Quest is a full typing curriculum for grades 1-12, beginning with keyboard configuration layout and typing the home row, and ending with the typing of information-rich, multi-paragraph documents, special characters, and 10-key. The course includes up to 20 hours of exercises, customizable typing tests, and five typing games. A collection of teacher tools lets teachers set requirements for different student groups and provides support for multiple languages. In addition, there's a pretest and a long list of self-assessment tests to gauge learning along the way. Custom text for tests can also be added.
Typing.com: Typing.com provides dozens of free, informative typing lessons from beginner through advanced levels. This curriculum departs from the traditional home row instruction by beginning with the F, J, and space keys, then moving on to U, R, and K, then adding more keys from there. Students test their skills with challenging practice exercises, eventually expanding to words, sentences, and paragraphs. After each completed screen, students can see their word-per-minute (WPM) and accuracy percentages and star ratings.
QwertyTown: QwertyTown is a subscription-based website that teaches kids keyboarding skills. Navigate to leveled lessons from a student dashboard, where you can also customize your avatar, access Qmail for sending messages to friends, and challenge others in Head2Head matchups. These social options can be unlocked when certain levels are complete, or teachers can modify those settings. Parents or teachers have access to all Qmail transcripts.
Wick Editor : Wick Editor is a free, open-source website where students create animations and games by layering drawings and designs using built-in editing tools. The main editor is a blank canvas, but new users can watch a series of short tutorials to learn the basic features. On the starting frame, students upload images or use the various design tools to draw, add shapes and lines, and change colors. Then students copy and paste the image onto the next frame or add a Tween, which lets them improve the flow of their animations. Using the Onion Skin feature, kids can see the position of objects from previous frames, taking the guesswork out of object placement and allowing for smoother animations
Poptropica: Under the creative direction of Jeff Kinney, author of Diary of a Wimpy Kid, Poptropica® is a virtual world in which kids explore and play in complete safety. Every month, millions of kids from around the world are entertained and informed by Poptropica's engaging quests, stories, and games.
The PE Specialist: Games, assessments, technology, lesson plans, and PE resources.
Association for Physical Education: Promotes and maintains standards in all aspects and levels in Physical Education.
SPARK P.E. : Research-based program of San Diego State University Research Foundation is dedicated to creating programs that promote physical wellness.
Keeping Kids in Motion: Passionate P.E. teacher's blog that promotes the right of physical wellness to all children.
PHYSEDGAMES: A resource for physical educators to learn a new game for their classes in under one minute. Features various categories such as Basketball, Fitness, Literacy and Fun. Each game includes a brief video demonstrating the instructions.
Marathon Kids: includes a list of 10 indoor P.E. games that students can play in P.E.
iTooch Music: iTooch Music is a lesson and quiz resource for building kids' knowledge of music history and theory. The app includes four units: "The Basics," "Theory," "Cultures and Styles," and "History." Each unit includes several sections that range from basic information to intermediate and advanced topics, and each unit concludes with a comprehensive review section.
Creating Music: Created by Morton Subotnick, an electronic music pioneer with a long history in music education, Creating Music features a handful of simple games that teach basic concepts like pitch, rhythm, scales, and how different instruments sound. It also offers Musical Sketch Pads, a program where kids can "draw music" on a screen. Using a pencil icon, they'll click on an instrument, then begin drawing. The drawings are then "playable"; kids can hear what their art sounds like.
WURRLYedu: WURRLYedu is a music education program and app inspired by the popular WURRLY karaoke-style consumer app. The web-based supplemental instructional program offers a platform for teaching music at all grade levels. Teachers and students can choose from an extensive music catalog that models different music styles and provides opportunities to hone skills with songs from well-known popular artists, musicals, and classical works. Built-in lesson plans for every grade level provide support for teaching basic music concepts such as rhythm, pitch, tempo, timbre, harmony, scales, and chords. Video tips help students to understand and apply new skills in vocal exercises, songwriting, and structure, and introduce certain aspects of the music industry.
Smithsonian Folkways: Smithsonian Folkways is a website that features downloads, streaming video, articles, teaching materials, and other items based on the Smithsonian Folkways Recordings record label's archives, which are maintained by the Smithsonian Institution. Founded in 1948 to document spoken word, regional and other music from around the world, the label was acquired by the Smithsonian in 1987. The museum itself contains a collection of more than 3,200 culturally influenced albums and 45,000 tracks, some of which are available on the Smithsonian Folkways site.
BraiPOP Arts & Music: BrainPOP's Arts & Music module supports teachers with arts-integrated instruction, as well as some art history curriculum, for third through eighth grade (though many high school teachers may also find it useful). The video lessons are grouped into five main topics: Famous Artists & Musicians, Art Concepts, Learning Music, Making Music, and Music Genres.
Kid Activities: has a list of 20 interactive music games that students can play in music class.
Google Arts & Culture: Google Arts & Culture is both a website and an iOS or Android app that provides free access to art, culture, and historical collections from around the world. The site is well-organized and easy to navigate. It allows users to explore by specific museums' collections or themes, and to filter by movement, artist, historical event, historical figure, medium, and more. Some resources can be browsed by geographic location on a map, by dominant color, or in a timeline, allowing students to easily compare works from the same time period. There's plenty here to explore with your family or class, from Impressionism to civil rights to fossils.
Artsonia Kids Art Museum: Artsonia is a digital art museum for kids that's available on the web as well as via iOS and Android apps. Teachers create a school page on Artsonia and use it to share what their students have created via galleries. Galleries can include a description of the project, materials used, and national standards addressed. Projects include drawings, paintings, ceramics, handicrafts, writings, yarn art, 3D papercrafts, and more. Teachers can ask students to complete artist statements, including specific prompts they set up. Students use the companion app to photograph, edit, and upload their work, and add the title and artist statement. Parents can easily upload their kids' artwork as well, through the app or on the website.
Kennedy Center Education: Kennedy Center Education is a collection of articles, videos, and activities inspired by the theater, dance, music, and visual arts offered by the broader Kennedy Center institution. The site's materials are intended for teachers to use in the classroom with their students, and there are detailed lesson plans, tips and tricks for classroom use, performance clips, and more. Many of the lesson plans and classroom resources include details about Common Core State Standards and Arts Standards alignment, and many include assessment ideas. The site's main sections are Classroom Lessons and Activities, Educator Best Practices and How-Tos, Media and Interactives for Students, and Performance Guides. The site includes content from ArtsEdge (now the Classroom Lessons and Activities section), an earlier Kennedy Center digital initiative that made explicit connections between the arts and STEM fields, plus newer offerings for parents and children, including video clips from cellist Yo-Yo Ma and illustrator Mo Willems. There are also some resources developed and shared on the lesson plan site Wakelet.
Tate Kids: Tate Kids is a free website for kids that's offered by the world-renowned Tate Modern museum in London. The Tate Kids website is broken into three main parts: Make, Games and Quizzes, and Explore. The Make section has hands-on activities with step-by step-instructions. The activities get students making sculptures, painting, practicing movement, crafting, and using technology. Beyond the instructions, the activities contain background information on what inspired them (an artist or art type) and feature some videos and illustrations. Games and Quizzes has simple quizzes that ask students questions like "Which Art Animal Are You?" and "What Kind of a Colour Are You?" Interactive games allow students to create and share their creations (with parents permission) in a moderated gallery. The Explore section contains information on various artists, mediums, and genres with images, videos, and questions for the students to think about.
Brushes Redux : Brushes Redux is a digital drawing and painting app with many features that offer students an outlet for creative expression. To use it, kids begin by simply tapping the "+" tab to open a new blank palette. Then, by swiping in a circular motion around the color wheel, tapping a color, and choosing one of 12 basic brushes (which can all be tweaked with numerous options), students can create whatever they envision. In addition to creating from a blank palette, students can paint on a photo or photos from their device's library. Pinch to zoom or change the palette size. The interface makes it easy to undo mistakes. Paintings are automatically saved in the in-app gallery or via Dropbox (if connected), and students can share creations via email (JPEG or PNG files), Facebook, or Twitter. Standouts: A cool feature that can help kids reflect on their artistic process is the playback feature -- tap the Play tab on saved art in the in-app gallery and it replays, step by step, how it was created.
Incredible Art: Play fun games about art and learn more about famous artists and their work with these activities.