Kahoot! Algebra 2 : Kahoot! Algebra 2 by DragonBox is a fun and challenging game that teaches kids how to solve algebraic equations. Kids learn one of the most important concepts in algebra: keeping equations balanced. They learn this concept by dragging and dropping objects on two sides of a diagram, reinforcing the idea that what's done to one side of an equation must be done to the other side.
Algebra by Hand: Algebra by Hand is an interactive tool designed to improve algebraic proficiency. Account setup is intuitive and students are easily added -- one at a time -- using each student's email, first name, and last name. Teachers can manage student accounts, assign worksheets, and view progress. Although there are a few public worksheets ready to be assigned, teachers have the option of creating their own. To create a worksheet, teachers can employ a menu of options such as "cut and paste" as well as features to insert common mathematical notation (like quotients and exponents). Once the worksheet has been created, teachers can also include an answer key where, using a drag-and-drop movement, a step-by-step process is laid out. The drag-and-drop movements are unique to the program and, even after watching the tutorial provided, may take some time to master. The tutorial includes a list of five operations with up to six movements each, videos, and examples that users can practice with to be sure they're ready to move on.
Khan Academy: Algebra I: Khan Academy's Algebra 1 content might best be used to help kids check their understanding once you've already covered a topic in class. The quizzes at the end of each tutorial can be used for homework or as an in-class formative assessment. Kids can use the Missions to reinforce foundational skills or work ahead.
Mangahigh: Mangahigh's Algebra Meltdown challenges kids to solve one- and two-step linear equations. Kids are given an equation and must choose the correct solution to generate atoms that are guided through a nuclear reactor. If they take too much time or choose the wrong solution, the nuclear scientists blow their tops and kids lose points. With four levels of difficulty, the game can be used for a range of abilities.
eMathInstruction: eMathInstruction is a collection of courses mostly focusing on geometry and algebra, with some newer content aimed at students in grades 6-8 building fundamental math skills. The lessons (some including videos) allow teachers to supplement their classroom lessons and, in some cases, even flip the classroom; students can view the lessons prior to coming to class and then focus on associated activities in class rather than a regular lesson. Teachers can also use the lessons to supplement their own content and provide detailed worksheets to their students.
Angle Measurement: Circus Edition: Step right up to see the incredible flying clowns! Kids practice making angles to send clowns flying in this silly game. Practicing angles from 0 to 180 degrees, this geometry game helps kids make sense of both acute and obtuse angles by blasting clowns across the Big Top—something so funny that no kid can resist playing over and over again.
Cyberchase Shape Quest: Cyberchase Shape Quest is a free app focused on shapes and starring characters from the PBS Kids show Cyberchase. It features three games -- including one that uses augmented reality -- that each touch on geometry and spatial reasoning. In Feed the Critter, players launch food to bounce off walls and obstacles and end in the hands of a hungry animal (like a game of billiards). In Hide and Seek, players identify shapes by different criteria such as name, number of sides, or right angles. In Patch the Path, students need a printed copy of a game board (available for download on the PBS Kids website), which they use to place their puzzle pod. A brief tutorial shows players how to move their device around to explore the game space and tap to pick up, drop, and rotate items. When they move on to the game, players choose and rotate shapes to plug in gaps in a path across the game board. As levels increase, players must combine shapes in more complex ways. Players earn stars and points and increase in levels as they solve puzzles and answer questions correctly.
Kahoot! Geometry: Kahoot! Geometry by DragonBox begins with a simple, nicely animated background story about a monster taking over a tower, offered in 17 different languages. Kids have to collect critters in order to build an army and fight the monster. They do this by solving puzzles. Kids can choose from two challenges: normal or hard. Once they choose a challenge, kids work their way through 10 puzzles in order to progress to the next level. The levels are organized into seven chapters, and kids learn new powers, or rules, in each chapter. As kids solve the puzzles, they develop an understanding of different geometric concepts. However, the game does not review or reinforce the concepts directly, so if you want kids to be able to transfer what they learned to another learning environment, it's important to use the teacher resources on the developer's website.
CanFigureIt Geometry: CanFigureIt Geometry is a platform for students to work through geometric proofs using guided instructions or on their own. Students can work forward from the provided information (called "Gifts") or backward from the goal in a step-by-step method. CanFigureIt gives students a number of different options, from typing in choices to clicking on the image provided to selecting from various preset theorems available to them. Handy hints are provided when a student gets stuck, and a great full-screen pop-up congratulates students when they arrive at the final proof.
Arloon Geometry: Arloon Geometry is a cleanly designed, easy-to-navigate tool for learning about shapes and geometry. Kids can choose from two options: Learn or Exercises. Kids select Learn to explore shapes, which are organized into categories based on their attributes. Once kids tap on a category, they choose a shape to learn its defining attributes, and, when applicable, watch it unfold into a two-dimensional shape, learn formulas for finding its area and volume, and use the augmented reality feature to find everyday objects that have that particular shape. There's also an icon that kids can tap to learn fun facts about each shape. Kids select Exercises to assess what they've learned. Options include Guess (which hopefully aren't really guesses!), True/False, and Calculation. Each quiz can be customized based on category of shapes, properties, time allowed for assessment, number of exercises, and number of characteristics. Feedback is minimal, and kids' scores are only tracked as they are working on the exercises. In-app languages include English and Spanish.
CodeMonkey: CodeMonkey puts students in charge of helping a monkey retrieve its lost bananas while journeying through a whimsical map full of procedural coding puzzles, writing real code in CoffeeScript or Python to solve them. Designed for those with no prior programming experience, each of the hundreds of included levels is viewed from a top-down perspective, and students must write and run code snippets in one area of the screen in order to guide the monkey across each level in another.
Code the Blocks: Code the Blocks is a set of introductory web tutorials for the Python programming language that includes good explanations of basic concepts and spaces to test out the different concepts and techniques. These spaces provide real-time feedback for the code that users type in, allowing users to quickly try out a bunch of variations to things like setting boxes to certain colors or positions within a 3D environment.
Terminal Two: Terminal Two is a collection of video games to engage students while they learn how to code. Developed by educators and video game creators, games of many levels introduce vocabulary and concepts for computational thinking. Kids may respond well to the interface and graphics, which resemble actual video games. Games are tagged by experience level: Beginner, Intermediate, and Advanced. Teachers and students are able to self-select an entry point since completion of games and levels isn't required before progressing to the next.
Scratch: Scratch is a well-established block-based coding language created by MIT's Lifelong Kindergarten Group. It can be used online or downloaded and used without an internet connection. Like its predecessors, Scratch allows students to learn and put to use essential elements of coding and computer science. From creating variables to building functions, students snap drag-and-drop blocks of code together to create programs for animation, digital storytelling, art, math -- you name it.
Code.org: Code.org is a website dedicated to K-12 computer science (CS) instruction, from coursework to advocacy. The site is geared toward increasing diversity and accessibility in computer science, preparing new CS teachers, adding computer science to school curricula, and helping to set up policies that support computer science. Code.org offers five free CS courses, from the 14-lesson Pre-reader Express to CS Principles, a yearlong AP-level course. Users can employ block-based coding tools, written code, or move back and forth between the two. Emerging readers will benefit from tools that read lessons aloud, although some basic reading skills are helpful. The curriculum addresses concepts both offline and online and leads students through progressively more difficult lessons. Students age 13+ can access all of the coursework independently, though the courses are designed to be facilitated by a teacher. If you need translated lessons, the International Computer Science Fundamental Courses are translated into 25+ languages
Math Nations : Math Nation (also known as Algebra Nation) is a math instruction and practice site for the web as well as for iOS and Android. It features instructional videos, workbooks, quizzes, tests, and other support content for Algebra 1 and 2 and Geometry. There's also content for grades 6, 7, and 8 math and for SAT preparation. It's only available in certain states and for certain districts.
First in Math: First in Math is an online practice site that offers many ways to master facts, practice procedural skills, and engage in problem-solving. From the same folks who created the well-known 24 game, First in Math uses games to keep kids thinking and engaged. From the Player Hub, kids choose from the First in Math modules, with options for activities or operations. Modules include several games that have multiple levels. Each requires skills ranging from counting and patterns through algebraic thinking and equations.
Minecraft: Minecraft: Education Edition takes everything teachers love about Minecraft and adds new collaboration tools, classroom controls, and more (now also available on the iPad, Android, and Chromebook). The Classroom mode gives teachers a map view of the world and the ability to interact with the students in one central location; if a student wanders away from the group, the teacher can easily bring the avatar (student) back to the working area. Teachers can create "chalkboards" of different sizes to display their learning objectives within the game, as well as non-playable characters (NPCs) to act as guides with links to more information.
Ardor Education: Ardor Education is a math practice and assessment platform that provides teachers with substantial data around standards and student readiness on various math concepts. Students and parents must create their own accounts and are added into the classroom by the teacher using an enrollment code. A free account gives you limited access to features, but you can create as many classrooms as you need, students have access to practice questions, and teachers have access to limited gradebook data. Paid accounts give you access to assessments and assignments, the ability to include links to videos in the platform, and the ability to export your gradebook.
Prodigy: n Prodigy, an adaptive math-practice game set in a fantasy role-playing universe, students customize colorful, anime-style avatars and send them off to the Wizard Academy to prepare for battle. Students' characters travel the world: They chat with other wizards through a series of pre-written chat comments, challenge friends to fight in the arena, and brave multiple themed worlds to take on monsters and special bosses. Wizard spells are powered by math problems.
DreamBox: DreamBox Learning Math suggests a very attainable five-lessons-per-week goal. Activities are short and repetitive enough to act as a warm-up or exit ticket from class. In the classroom, students can access their accounts from a lab or class set of computers, freeing the teacher up to work with a small group while providing the rest of the class with meaningful individualized practice.
Freckle: Freckle is a practice website (and app) for grades K–12 that addresses standards-based skills and concepts in core subject areas. From the dashboard, teachers can create class rosters manually or import from other sources (like Google Classroom). Teachers will find a plethora of ready-to-assign content in the form of targeted practice of skills, printable or digitally sharable worksheets, inquiry-based lessons, and adaptive assessments. In addition, they'll have access to video tutorials, student dashboards, student progress monitoring tools, and more.
Mangahigh: Mangahigh is a web-based platform that boasts dozens of math games and hundreds of tutorials and quizzes, all aligned with Common Core standards. It teaches and reinforces a wide variety of math fundamentals, from counting and number sense all the way up to beginning algebra and geometry concepts. It also includes some coding lessons in Scratch. Students can play through games at their own pace or work on teacher-assigned challenges and lessons. For extra-competitive flavor, students can earn medals, badges, and rewards, compete in social games with students across the world, or take part in school-wide challenges against other schools (called Fai-Tos).
Woot Math: Woot Math is an adaptive online curriculum that focuses on fractions, ratios, and decimals for students in grades 3–7. It includes narrated tutorials and targeted practice. Teachers set up student accounts (with student names, usernames, and passwords) and students log in using this info and a teacher code. You can create assignments for an entire class or for individual students. Progress reporting is extensive and includes detailed reports of a student's work history. Woot Math Polls is a standards-aligned tool for creating warm-ups, exit tickets, quizzes, and formative assessments. There's also an Open Educational Resources (OER) library that consists of formative assessments for grades K–12.
CueThink: CueThink introduces students to Thinklets, which are stepped-out solutions to math problems. Each Thinklet guides students through four steps for solving problems: Understand, Plan, Solve, and Review. When students sign in to their account, they can view teacher-generated assignments and any Thinklets they have in progress or those they've submitted. Students can use tools, including a highlighter, cross-out, and a scratch pad to work through each step of the process. In the Solve step, they create a video (with audio and images generated by the platform) to show their solution. When students finish a Thinklet, they can share it with their teacher and classmates, giving others a chance to see their solution and provide feedback.