Writer
Game Designer
Podcaster & Producer
ESL Educator
Learning Architect
Contracted by publisher Insight Editions to write a choose-your-own-adventure coloring book for the well-known Critical Role IP.
Available for pre-order on Amazon: https://a.co/d/hH86P4F
Grab your pencils and prepare for a colorful new quest in the magical world of Critical Role! In this choose-your-own-path story, you’ll follow young Fearne through the mysterious Fey Realm, coloring her and Bells Hells in and out of trouble! This realm is full of strange landscapes, eerie creatures, and surprising friends. Can you trust what looks safe? Are the threats really dangerous? It’s up to you to lead Fearne back to Ligament Manor safely, encountering plenty of crossroads and surprises on the way. There’s no telling where you’ll end up in this colorful, mind-bending realm!
I was a play tester and proofreader for this incredible RPG.
Food is Magic. I mean that in the folksy “food brings us all together” kind of way. But also in a much more literal “turn your dad into a donut” kind of way.
Fat Magic is a 5e campaign set in a world saturated by delicious and dangerous food magic. It’s packed with more than 250 pages of terrible food puns, off-the-wall culinary adventure, and more kissable hotties than you can shake a carbonated beverage at.
The events of this here misadventure will yank your players from a life of peaceful privilege in the foodie haven of Salted Pork and send them on a journey of discovery across the magic-tainted wilds of the Bouillabaisse.
On the way, they’ll scrap with a smörgåsbord of food-flavored monstrosities, topple an oppressive ruling class or two, and discover hidden schools of forbidden magic.
If all goes according to plan? They just might save the world.
Co-created by Morgan and Shane Ormond, contracted by Rusty Quill, producer of The Magnus Archives.
Broken-Hearted Monsters is a romantic comedy for the outsiders of the world. When Dr. Frankenstein suddenly dies, his creature must make a cross-country road trip with his ex-boyfriend, Dracula, to attend the funeral.
This is a commercial trailer I wrote for Escape the Invasion, a sci-fi escape room monthly subscription service recently promoted by Kevin Smith (Clerks, Jay and Silent Bob Strike Back, Dogma).
I was the showrunner for this game series based on my podcast, Earth Break. I am the creator of the story and world and all its characters.
When an alien virus kills nearly everyone on Earth, you find safety in a secret government facility... But a survivor is then found dead -- or was she murdered? You begin to uncover a conspiracy around the victim. At the same time, the Council is making a decision that will affect all of humanity. Someone is pulling the strings behind the scenes. But who? And to what end? The survivors become more divided than ever. Should we lock the doors to the outside world forever, or keep them unlocked and risk exposure to the dangers that lurk outside?
Welcome to the surface, survivor, where one wrong decision could mean the difference between life and death. After the events of Omega Protocol, you find yourself guiding a group of rangers through alien-controlled territory. Use your cunning and limited resources to keep your team alive and discover the secret to destroying the invaders.
As you progress through the game, you'll need to solve intricate puzzles, decode challenging ciphers, and analyze clues in order to stay one step ahead of the alien invaders.
Class of '98 is one of many games I helped write and design for Hunt A Killer, a murder mystery start-up company.
Charles MacDonagh, known to his friends and family as “Charlie Mac,” was killed on the night of his high school reunion in the small town of Chestnut Falls, Illinois. The prime suspects? Charlie’s former friends from high school who attended the reunion. The Class of 1998’s ragtag group called the “Hacky Pack” were once close friends but relationships have changed over the years. During this ongoing investigation, use evidence to uncover critical clues, corroborate alibis, and identify each suspect’s motivation, means, and opportunity. It’s up to you to learn what really happened on the night of the reunion...
I was a writer and game designer for The Woods, a paranormal whodunnit.
In the isolated forests of West Virginia, a young woman from a family of witches lies unconscious, afflicted by an ancient evil. Comb through her possessions and correspondence to figure out what happened to her and reconstruct her life in the months before she fell ill.
I was a story and worldbuilder, writer, and game designer for the second season of Empty Faces, a paranormal whodunnit.
You’ve been selected to join a secretive group of devotees living in the wilds of West Virginia. But everything may not be as it seems in their isolated commune. Can you uncover the truth behind their leader’s arcane plans and strange rituals before it’s too late to stop the mysterious forces at work?