Mobile gaming has become a major part of how people learn and interact with technology. Research shows it can motivate, engage, and even support learning outcomes in subjects like math, reading, and language (Umamah, 2023; Wang et al., 2022). At the same time, there are concerns about overuse, access, and whether games can truly provide rigorous forms of assessment (Mimouni, 2022; Richardson & Clesham, 2021).
This space is designed for you to share your thoughts, experiences, and questions as you explore the role of mobile games in education. Use this board to reflect, respond to others, and build on each other’s ideas.
Do you think mobile games can ever replace traditional quizzes or tests as summative assessments? Why or why not?
Have you experienced mobile game-based learning in your own education, either as a student or educator? What worked well, and what did not?
What features do you think make a mobile game feel educational but still engaging?
How could educators balance the fun of mobile gaming with the seriousness of assessment?
Imagine the future: what would an ideal mobile game for both learning and assessment look like to you?
Do you think the timeline missed any important moments in the history of mobile gaming? If so, which one(s)?
As both an educator and a learner, which mobile games for do you prefer to use for assessment? Answer below and see what others are using.