War Captains
- Jaximus
- Kippdon
- Darth Gugs
- DestroyerGirl
- Mark
- Lord Vader
- Crash
War Captain's Responsibilities
- Start wars
- Set the main strategy for the war. We have a great group of players who help each other so this isn’t a big responsibility. But we want a group to drive the strategy.
- Make suggestions on how to improve clan wars.
- Choose MVP(s) of the war. - On Hold
- Assign attacks for CWL.
War Schedule
Wars will be started on the below schedule. Skipping Sunday night will allow for a reset of starting time.
War Start Times
- The starting time for Monday will be around 9:30pm CST.
- Starting times for Wednesday and Friday will be shortly after war finishes.
- The War Captains for each starting day are responsible for the starting of the war. If they can’t start war that day please notify the other War Captains group to start for them.
- If war is not started within 1 hour of last end of war, any co-leader can start war.
General War Strategy
- Bottom ⅓ of clan war attack within first 8 hours of war start.
- Middle ⅓ of clan war attack hours 8-20.
- Top ⅓ of clan war attack hours 16-24.
- If you need to attack early because of other commitments or want to upgrade hero that is okay. The above is a general principle to follow.
- If you have heroes upgrading, please opt-out of wars until the hero is ready.
- 1st attack shoot for sure 3 star.This doesn’t mean go 20 slots down to attack. Attack the base you feel you have a really good chance of 3 starring.
- 2nd attack should be a good chance for 3 star too. If not sure who to attack, ask on clan chat for advice.
- If the bases that are left are too difficult to attack, please scout up. The goal of scouting up is to draw the Clan Castle troops, find bombs, and Tesla.
- Don’t attack up unless it is for either a for sure 3 star, War Captain/Co-lead suggested it, or there isn’t bases below left to attack at your level.