- TH8+ (TH9 and low TH10 are best)
- Opposition has no infernos
- You can funnel to AQ side
- You like to party.
- 12 giant (60)
- 12 hog (60)
- 4 healer (56)
- 8 wizard (32)
- Extra capacity (12)
- Something to help funnel. Usually baby drag or wizards or archers.
- Cc: bowlers/poison
- Spells: 2/2 or 3/1 heal/rage; poison
- 12 giant (60)
- 12 hog (60)
- 4 healer (56)
- 8 wizard (32)
- Extra capacity (32)
- First, get something to help funnel. Usually baby drag or wizards or archers.
- With remainder: extra hogs.
- Cc: bowlers/poison
- Spells: 3/2 or 4/1 heal/rage; poison
- Most important: good funnel
- Second most important: good funnel
- Attack from point close to AQ
- Rages are for the main group (1 early, 1 in middle)
- Heals are for hogs (double bombs and defense clumps)
- Healers are on the giants (no queen walk)
- Giants + healers
- AQ + Funnelers (baby dragon, wizards, etc) ← when defenses start shooting giants
- First Rage ← when wall is broken or AQ starts shooting you, whichever is first
- First Poison ← cc is coming out +/- want to slow their AQ
- BK + Bowlers ← not until funnel established
- Second Poison ← when cc is out
- Second rage ← you’re prob nearing the center of the base now
- Hogs ← not until AQ/cc are engaged; usually clump - sometimes slightly surgical
- Heals ← preheal double bombs, otherwise large building clumps you’re arriving at
- You didn’t funnel your BK +/- bowlers
- Or maybe you didn’t funnel your BK +/- bowlers?
- You dropped your hogs before AQ +/- cc were engaged
- Your hogs died because you totally spaced on heal spells
- You didn’t funnel your BK +/- bowlers
- You were just ridiculously slow on getting your initial rage and AQ down
- You didn’t save a couple wizards to drop with < 60s
- You used your hero abilities when you didn’t need to
- Your heroes are just sooo underpowered.