Needle and Fred
Type: Game Jam
My Role: Game & Audio Designer
Date: May 2024
Project Link: https://marshmllow.itch.io/needleandfred
Project Description: Made for Jame Gam #40 by Limit Break 2024 mentees, coming together to practice our skills and apply them in a team setting.
The theme of the jam was 'Necromancy' and the special item we had to use in a prominent way was 'Needle'. We chose to go with both a sewing and syringe needle and use these items in a simple puzzle to bring the undead back to life.
My Role - Game Designer, Audio Designer
A page from our Milanote board showing influences and potential directions for the game.
The team worked equally on the design of the game during the first couple of days and then split into their respective roles.
Design ideation using Milanote.
Audio implementation using and Audio Manager script.
Sourcing royalty free sound effects and music for the game from Pixabay.
Importing premade assets and textures from Unity Asset Store to compliment the teams original artwork.
The team worked equally on the design of the game during the first couple of days and then split into their respective roles.
We had two conflicting ideas and had to settle on this one because…
This mechanic wasn’t working so we settled on this compromise because…
There was a problem with the volume of random sound effects of ghouls and shrieks, I had to fix this by reducing mixing the levels better in the sound array.
One of our game pillars/goals was to make it approachable so we had to change this complicated control scheme like this…