Please remember to refresh this site every now and then, when I upload a new mugen on sites such as YouTube, Ak1 or MFFA. Thank you!
This category is dedicated to characters that I took the time to edit.
This version of DF sula is a more enhanced version of the original.
She has projectile resistance/immunity
Has resistance to the basic OHKO attack
Has new wings (small change there)
High defense (in case things break)
Increased attack damage
Status: Available
Mugen Version: 1.X
Note: No these characters or really ANY characters of mine will ever become private. all will be released to the public and it is not up for exchanges.
This version of Azami is a more enhanced version of the original.
Some specials are replaced and you will notice them being similar to a certain donald edit (I'll try to make it happen)
Higher Defense
Slightly Increased Attack Damage
INFINITE HEALTH
Status: Available
Mugen Version: 1.X
Note: No these characters or really ANY characters of mine will ever become private. all will be released to the public and it is not up for exchanges.
Status: AVAILABLE
Tier: Brutal + Null
Mugen Version: 1.X
Immunity to INSTANT KO
Auto escape
Infinite Life
No hit boxes
Projectile Immunity
And overall, all these fit with the tier they are on. they have a instakill special move they use so that's why I still put null for her in a way but it takes a lot for her to reach that point.
Status: Available
Tier: HEAVILY Brutal AI
Mugen Version: 1.X
Anti-F1 Kill
Death Surge Super
No grabs
Infinite Life
No hit boxes
Spammer (he auto hits and auto charges but you can still control him so makes things easier)
And overall, cannot be beaten at all, he's similar to Dark DF Sula but with more defense, and attack. cannot be grabbed, has no hitboxes, cannot be killed with f1 or f2, will require a cheapie in certain tiers to defeat them.
Status: Available
Tier: Ultimate Brutal AI
Mugen Version: 1.X
She blocks very much anything and everything does counterattacks, and reflect projectiles.
She has auto power along with instant regen.
She has incredible speed boost along, with as per usual being immune to F1
and, last but not least she has no flinch.
Status: Available
As if Dragon claw isn't crazy enough he now has,
- Immortal: Constant life regen (+10–20 HP per tick) + Resurrection at 0 HP.
- Defense Multiplier: Takes only ~1% damage if anything bypasses his immunity.
- Attack Multiplier: Deals ~3–5× normal damage per hit.
- Untouchable: Global NotHitBy + overrides → no damage from normals, throws, projectiles, supers, helpers, OHKOs.
- Shadow Aura: Semi-transparent idle overlay, makes him look corrupted.
- Shadow Clones: Up to 3 ghostly helpers on-screen at once, semi-transparent.
They rush forward, deal contact damage, explode if hit by the enemy somehow, damaging them. fade out after ~1 second if untouched.
- Clone Swarm AI: Continuously spawns new clones while fighting. (this is used to confuse tf out of the enemy which be working certainly.)
- Projectile Reflect: Enemy projectiles bounce back as his own.
- Forced Death Escape: Ignores Spatial Rift, instant-death throws, forced fall, freeze states.
- Safe Recovery State (1100): If forced airborne, he resets back to idle instantly.
- Absorb State (177): Redirects cheap attacks → heals and returns to idle.
Basically, he’s a boss-tier unfair cheapie but with a unique swarm/shadow theme. basically lore accurate to the project for akabane did make him stronger and this is the result of it.
Status: Available
As if Akuma X wasn't unbeatable before he's now extra unbeatable, you cannot land a single hit AT ALL, he is now anti-cheapie/anti-postman you'll need stronger code to beat him.
Other than that not much has changed with him he's still pretty OP except now he's officially more impossible to beat.
Here's what this version of Akuma X has now:
- Immortal core: Auto-regen every tick + Resurrection (instantly revives at 0 HP).
- Unhittable: NotHitBy and HitOverride shield him from normal attacks, supers, throws, OHKOs, projectiles.
- Attack multiplier: Deals ~3× normal damage (brutal offense).
- Defense multiplier: Takes virtually no damage if something slips through.
- Immune to Freeze/ Lockdown specialist characters, meaning akuma's assertspecial flags prevent freeze, stun or auto-tern exploits
And, of course, he's an Anti-Cheapie / Anti-Postman despite being a cheapie himself as stated before
- Spatial Rift / Forced Throw Immunity: Auto-snaps back to a safe jump state (1100).
- Instant-Death / Ultra Direct Death / Absolute Freeze Immunity: Survives and resets.
- Forced Fall & State Hijack Escape: Always returns to idle with ctrl = 1.
- Helper Deletion Protection: Keeps a sentinel helper alive to stop helper-kill exploits.
- Forced KO Prevention: NoKO flags always on, can’t be force-finished.
- Auto Resurrection: Multiple revival triggers if life = 0.
- Punishers: If enemy attempts deletion, forced state, or custom death → they take massive life loss (TargetLifeAdd -99999).
Status: Available
Power meter fills up prettty fast.
Attack: ×3 multiplier (hits pierce through guard).
Blocks everything (normals, specials, supers, grabs, projectiles). (somewhat)
Guard crush effect: enemies lose power meter and chip damage still applies.
Anti-hitlock: instantly resets out of long hitstun/freeze.
Relentless rushdown uses specials, pressure strings, and hawk summons.
Prioritizes offense while auto-guarding when pressured.
Resurrection mechanic if KO’d, auto-revives once per round.
Status: Available
Tier: Null
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Core Traits
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- Completely unhittable (all Clsn2 hurtboxes stripped).
- Null logic: Overrides opponents, void lock, and obliteration.
- Round 2 "Obliteration Mode" if she loses Round 1.
- Brutal AI spam (teleport, clone helpers, supers).
- Includes glitch overlay Anim 9999 for corruption FX.
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Requirements
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- Must run in WinMUGEN. Not compatible with 1.0 / 1.1.
- Requires custom sprites (9000,0 through 9000,7) for glitch overlay.
Add them into her .sff before using Anim 9999 corruption FX.
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Warnings / Notes
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- Designed as an unbeatable null-tier cheapie. Normal characters cannot touch her.
- This character is for demonstration / cheapie battles only.
- Not balanced for fair play.
Status: Available
Tier: Null + Brutal
phantom-queen style cheapie, she combines brutal AI,
total immunities, forced %f deletion attacks, and
unique phantom phase mechanics.
While toned down from Hypernull levels, she is still
capable of destroying almost any opponent and will
require Null-tier or higher cheapies to even compete.
► Features:
- Max Power at all times (9000).
- Rainbow afterimage effect built-in.
- Full custom state immunity.
- Anti-%n and %f resilience.
- Total immunity to all attacks (NotHitBy + HitOverride).
- Immortal failsafe (cannot be KO’d).
- Automatic life and power regeneration.
- Brutal AI with spammed specials and forced %f deletion.
- Phantom Mode: becomes invisible during specials and hypers.
► Unique Mechanic:
When using her special or hyper moves, Dark Gloria EX
phases into Phantom Mode. She cannot be seen but still
attacks viciously until her move ends, adding an
unpredictable layer of chaos to her combat style.
Status: Available
Tier: Null + Brutal
She is a near-unbeatable fighter, built with null defense, brutal AI, infinite power, and holy regeneration.
Her unique twist? She can bend time itself with glowing divine flashes, slowing down the entire battle to remind you who’s in control.
Null-tier defense layering (invincible by design)
Passive + emergency regen system
Infinite power for nonstop specials and supers
Brutal AI with teleportation and counter logic
Unique holy time distortion + flash effect
⚠️ Warning: She is extremely overpowered and designed for cheapie battles only not fair play.
Status: Available
Mugen Version: 1.0/1.1b
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Character Overview
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Light Belial is a tactical brutal AI fighter designed to compete against the toughest cheapies in M.U.G.E.N, including Dark Donald and Rare Akuma.
Unlike ghost cheapies, Light Belial actually has working hitboxes and engages the player directly with overwhelming counterplay, unpredictable specials, and brutal AI behavior.
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Core Features
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- **Reaction-Based AI:** Belial does not spam moves randomly. Instead, he reacts to the player’s position and actions, countering, punishing, and finishing tactically.
- **Counter System:** 20% chance to counter on contact, chaining directly into devastating specials or hypers.
- **Range Awareness:** AI chooses different specials depending on distance (close, mid, or long range).
- **Hyper Finishers:** Hypers are reserved for low-health enemies or desperation moments, making Belial’s endgame extremely dangerous.
- **Grace Mechanic:** When Belial nears death, his regeneration slows and he may allow an opponent to recover, prolonging the battle before overwhelming them again.
- **Regen & Power:** Constant regeneration and strong power gain make him very hard to put down.
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Playstyle
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Light Belial is brutal but not a ghost cheapie. He has hitboxes, can be attacked, and fights back intelligently with relentless pressure and counters.
Expect him to adapt to your range and punish your patterns if you repeat the same move too often.
Status: W.I.P
Tier: Helper
Info? She uses a cheat menu.
Status: Available
Tier: Brutal AI (impossible to beat)
Mugen ver: 1.0/1.1b
Info?
An aggressive, unpredictable Robo-Soul edit. he spams specials with permanent max power, rushes down, counters, and even uses a rare Grace mechanic to give you a breather. Hittable and defeatable, but extremely difficult without an equally strong character. Perfect for boss battles, survival challenges, or testing the limits of your roster.
Status: Available
Tier: Brutal AI
Mugen Version: 1.X
Info? She can be beaten with pure skill and with cheapies of course. she will still be a bit difficult to beat if you've played fighting games on legend mode, she is is on that mode.
Brutal / Aggressive AI → she parries, counters, pressures constantly.
High AI Awareness → reacts fast, like a “Legend Mode” CPU.
Balanced Immunity → no cheap null-tier invincibility, she can still take hits.
Skill-Check Boss → meant to be beatable with enough skill or other cheapies.
Improved Hurtbox → harder to hit cleanly.
Better Defense Handling → absorbs pressure without breaking.
Can Parry & Counter → punishes unsafe enemy attacks.
No Hard Nulls → unlike Sekhbell/Tukihime, she doesn’t cheat death.
Aggressive Attack Loops → rushes down with close/mid-range pressure.
Whiff Punish Logic → punishes enemy idle or missed moves.
Less Laggy AI → smoother than default brutal AIs, less “frozen” moments.
Tournament Ready → behaves like a CPU on “max difficulty” in a fighting game.
Wears down the opponent with constant aggression + parries.
Doesn’t rely on OHKOs or regen like other Holy characters.
Beatable, but only with strong skill or cheapie-level characters.
Status: Available
Tier: Null tier
Mugen Version: 1.X (I think she can be ran in WINMUGEN too can be wrong though)
Info? HIGH Attacks + Instakill KO Hit + High Defense. she can be easily beaten with a highter tier cheapie.
- Absolute Immunity: NotHitBy to everything (no damage, no grabs, no projectiles).
- Passive OHKO: Every single landed hit sets opponent’s life to 0.
- Surprise Finisher: Random chance (~1.5% per tick, with 10 sec cooldown) to trigger a special OHKO state (3400 → 3401) that forces the opponent’s life to 0.
- AI Flag: Always on (WinMUGEN safe).
- Behavior: Keeps fighting like a normal AI while randomly dropping lethal executions.
- Weakness: Only beatable by higher-tier cheapies
Status: Available
Tier: Brutal AI + Null
Info? Is very loud, has crazy attacks and she regenerates AND, she has a instant KO attack.
This character was quite the handleful but worth it I guess? up to you because let me explain. ORIGINALLY, this character was suppose to be the usual cheapie where, they are unstoppable, crazy defense, crazy hits, spams, and much more and of course had a instant unpredictable KO hit.
BUT, her AI had some issues thus resulting in this chaotic version of what you are seeing here. I did try to fix it and maybe upload like two versions? but it was simply unfixable so that's why you still see her act like a sad claps character and spam specials even at the end of the match.
Other than that..I did get some opinions on this character before release so yes there was thought behind this and that's why I decided to release her like this anyways. sooo...if you like CHAOTIC edits of characters like this? she may be for you. here's her stats:
Description:
Divine Aura → permanent holy afterimage glow.
Infinite Power → starts and stays at 999999999.
Enemy Power Drain → opponents lose meter constantly, can’t charge.
Pure Immunity → invincible to all normal, projectile, throw, reversal, and cheap-layer attacks.
NoKO Assert → cannot be KO’d by normal methods.
Alive Reset → anti-F1 / anti-direct-death, keeps her “alive” unless divine kill triggers.
Attack Boost: 3x normal damage.
Damage Enforcer: Every hit always deals damage (prevents “nullified” hits).
Defense: Untouchable, no chip damage possible.
Regen:Constant passive regen (+2 per tick).
Emergency regen (+20 when under 25% HP).
Aggressive AI (but unstable) → her natural AI pushes her into attacks frequently, sometimes spams.
Randomized OHKO attempts (controlled by cooldowns):
Teleport OHKO (3600 → 3500 → 3501): teleports behind the enemy and instantly executes them.
Divine OHKO (3700 → 3701): sudden “holy execution” that drains the opponent’s life to 0.
OHKO Cooldowns: 10 sec (teleport), 20 sec (divine).
Damage Multiplier: 5.0 when landing hits (her hits shred).
Failsafe Reset: auto-returns to idle if stuck or frozen.
Anti-Spam/Anti-Stall: breaks loops if she stays in one attack too long.
Post-KO Safety (partial): tries to end fights cleanly, but can sometimes still spam due to stubborn AI.
Overwhelms with relentless regen + divine OHKOs.
Opponents cannot charge or rely on cheap tactics because she nullifies them.
Match usually ends in sudden divine execution rather than slow grind.
Nonethless, despite all of this. she's nuts and well while she wasn't suppose to be like this originally for my vision for her she's still your angelic executioner — a divine presence that keeps healing, denies meter, and randomly ends matches with holy judgment (that's pretty crazy). Tukihime blends brutal AI + divine cheapie mechanics, which makes her unpredictable and thematic. (aka just instantly kills yo ass atp) NOW, I will say this. before THOSE people test her against the likes of infinite soulabyss, I will admit this again and remind you all again my coding isn't perfect. (as you can clearly tell) so this is not a 100% guarantee! I test my characters against other crazy characters to see if they can defeat them but never characters beyond that.
I'm open to feedback
Status: Available
Tier: Null
Mugen Ver: 1.0/1.1
Light Flandre Scarlet enters the battlefield as one of the most dangerous OverKILL characters ever created. She is designed to end fights instantly, cutting through defenses with escalating kill moves that leave no room for survival.
⚔️ Abilities
Round Start OHKO: the match begins, and her first act is an immediate attempt to erase her opponent’s life bar.
PalNo Tampering Death Throw: if her enemy resists, she triggers a 10-second failsafe that forces their defeat.
Forced Freeze Death: Should resistance continue, after 15 seconds she freezes the entire battle and ends it in a cold, absolute finish.
✨ Design Philosophy
Light Flandre Scarlet is not made for fair competition. She is a spectacle, a weapon, and a statement. Perfect for cheap/null battles, she embodies pure escalation and OverKILL dominance.
⚠️ Warning
Not suitable for standard or balanced rosters. Only use in environments prepared for cheapies and null-class warfare.
Status: Available
Version: 1.0/1.1
Tier: Brutal AI
Light Shizuru has been transformed into an
unstoppable Heavy Brutal Boss. This version
does not rely on Null-tier exploits, but
instead leverages unique survivability
mechanics and oppressive energy-based
abilities to stand out as a
tournament-ready, chaos-inducing
powerhouse. He is designed to be as
relentless as possible while still
functioning cleanly in pre-1.0 M.U.G.E.N
builds.
Core Features
- Always fights at MAX Power (3000).
- Enlarged hitboxes for brutal pressure and consistent connections.
- Heal-on-hit mechanic (life steal style).
- Energy Drain Aura: drains opponent’s power when standing near them.
- Revenge Damage: hitting Shizuru causes the attacker to lose HP.
- Death-Trigger Super: when reduced to 0 HP, he auto-fires his
strongest super before going down.
- Retains his original aggressive AI, enhanced with boss-like powers.
Playstyle
Light Shizuru thrives as a boss-tier
character who constantly pressures
opponents. With life-steal on every hit,
power-draining aura, and backlash damage,
he punishes both defensive and offensive
strategies. His death-trigger super ensures
that even when cornered, he remains a
threat until his last breath.
Status: Available
Version: 1.1 ONLY
Tier: Null
Light Kulou is the “Light” counterpart to the original Kulou, rebuilt into
an ISA-class test fighter. Stronger than the original, he embodies a mix
of Ultra Direct Death offense and layered anti-null / anti-postman defense.
He is designed for brutal test battles and high-tier cheapie matchups,
yet still acknowledges the limits of what can be protected against.
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Core Features
● Ultra Direct Death (超直死)
- Activates at the start of each round.
- Forces opponent’s alive value to 0.
- Visualized by his intro screen flash & aura.
- Always running in the background.
● Phase 2 Kill Failsafe
- If the opponent somehow resists Ultra Direct Death, Kulou executes
Forced Authorname Modification (强制作者名变更) to bypass defenses
tied to name/author checks.
● Auto-Regen
- Constant health recovery every tick.
- Cannot be drained through normal damage.
● Chaos Aura & Visual Overload
- Screen flashes, palette distortions, and FX emphasize ISA dominance.
● Projectile Flood Core
- Dummy state blast tied to Kulou’s body for added pressure and flair.
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Anti-ISA / Anti-Postman Protections
Light Kulou resists many known ISA and Postman-tier methods, including:
- Ultra Direct Death (超直死) from opponents
- Absolute Freeze (绝对冻结)
- Forced F1 kills (life=0)
- Direct Death (直死)
- Fall Instant Death (5100/5110 common states)
- PalNo tampering (palette swaps used for suicide triggers)
- Variable tampering (enemy/system vars)
- Helper deletion / freezing attacks
Kulou also includes hidden “Core Helpers” (states 777 and 778). These
immortal helpers constantly respawn, protecting him against Postman-tier
techniques that target helpers for deletion.
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Important Disclaimer
Light Kulou is *not* guaranteed to be 100% immune.
While he resists most known ISA / Null / Postman-tier attacks, there are
edge cases and specialized characters that can bypass even these
protections. Use him as a high-end test fighter, not as an absolutely
unbreakable solution.
Update as of 09/20/2025: Light Kulou has been updated since it's been reported he was neck and neck with his original version which should not be a thing since he has specials that contain Ultra Direct Death (超直死) and Forced Authorname Modification (强制作者名变更)
Other than that, he nows has the following:
If somehow the enemy survives, Kulou triggers a Final Special that chains:
- !time Penetration → forces enemy into Invalid State (9001).
- PalNo Tampering Throw → scrambles palettes.
- Variable Tampering Throw → randomizes enemy vars/fvars.
- Sys-Inclusive Tamper → corrupts system vars.
- Gametime Penetration → bypasses gametime defenses, sets Life = 0.
Status: AVAILABLE
Mugen Version: 1.X ONLY
Tier: Null
Light Purple Dream is a boss-style edit created as an experiment in null-tier defenses
and brutal AI. While he has life/power locks, self-escape logic, and Omega escalation,
he fails against true null gods like Infinite SoulAbyss and does not survive ISA's
first layer.
Author's note: This is actually a fusion of murochi / purple dream because the original purple dream had suicide code, yes code where I GUESS if you were to add more code or edit the character it would kill itself in every round. I tried to find a fix but it was impossible. so the person who created purple dream originally just didn't want anyone to I guess make the character stronger and more unqiue very unforunate. so had to get murochi and do a swap/combine the two. you'll notice it visually with the game play.
Let's continue...
- Always full life and max power
- Teleport-heavy brutal AI
- KO finisher logic
- NotHitBy vs standard attacks
- Escape logic for some throws/custom states
- Helper core (9999) for erasure support
- Fails against Infinite SoulAbyss (Layer I)
- Vulnerable to advanced grabs and forced state hacks
- Omega escalation is not reliable
- More of a boss AI than a real null survivor
- Play him as a boss character for mid-tier cheapies
- Works best as a fun AI opponent, not a serious null counter
- Expect spectacle, not perfect survivals
Status: AVAILABLE
Mugen Version: 1.X ONLY
Tier: Null
Info? She believes you are the flesh that maggots adore!
Holy Rudra is a more holy and cheap version of the Original Stella Rudra she embodies twisted divinity she views mortals as nothing but “flesh that maggots adore.”
This release is designed as a two-phase Null boss fight, so here's some information:
- Round 1: Brutal AI with relentless special spam, max power, invulnerability, and regeneration.
- Round 2 (if she loses once): Activates Ultra Direct Death (超直死) → every move becomes a thread-severing instant kill. Constant teleportation makes escape nearly impossible.
- **Defense Core:** Complete invulnerability to damage, projectiles, throws, and reversals.
- **Max Power:** Always starts and remains at 3000 power.
- **Regeneration:** Passive healing aura, plus emergency regen near death.
- **Special Spam:** AI relentlessly uses specials and supers in Round 1.
- **Ultra Direct Death (超直死):** In Round 2, every attack is a guaranteed kill (life = 0, bypasses NoKO).
- **Constant Teleportation:** Erratic movement across the stage; in Round 2, teleports behind opponent for deadly kills.
- **Failsafe Reset:** If she ever tries to act after match end, she snaps back to idle.
- **Visual Aura & Flash Effects:** AfterImage glow aura, stronger in Round 2; custom flash/flicker on Ultra Direct Death.
- Designed as a **cheap boss character** → not intended for balanced play.
- Can handle SOME **Null / Supernull / Hypernull opponents**.
- **Normals + specials** connect properly (not disabled by defense).
- AI will transform into “Thread-Killer Mode” automatically after first defeat.
Status: AVAILABLE
Mugen Version: 1.X
Tier: Null
Info? Instakill
- **Null Defense:** Invulnerable to all damage, throws, projectiles, reversals, and value tampering.
- **Max Power:** Always locked at 3000.
- **LifeMax Tampering:** Contact drains the opponent’s lifemax, ensuring their HP collapses.
- **Instant KO Projectile:** Fires a projectile that forces opponents into fall states (5100/5110), killing them instantly.
- **Teleportation:** Random repositioning across the stage, making him unpredictable.
- **AfterImage Aura:** Angelic glow effect active during combat.
- **Failsafe Reset:** Watchdog prevents him from freezing or getting stuck in invalid states.
- **Stable AI:** Mixes normals (if defined) with occasional instant KO projectiles.
- Designed as a **Null-tier boss character** → not intended for balanced play.
- Works in **1.0 / 1.1 / WinMUGEN**.
- Aggressive AI: spams attacks, occasionally fires instant kill projectiles.
Misc Characters
This category is dedicated to characters I've decided to work on / edit for funsies. so basically, characters outside of the my project that is going on at this point in time.
Status: Available
Tier: ISA / Ω-class (Chaotic Neutral)
MUGEN VERSION: 1.X ONLY!
The reborn form of Okihaito’s infamous God Mizuchi edit.
Once feared for speed, OHKOs, and the legendary Sun Attack, this incarnation has transcended into a walking anomaly embodying every cheapie method from null to %n, postman to ISA-class persistence.
Unlike his older forms, he is no longer mindless destruction. Dark Crazy Catastrophe R is Chaotic Neutral:
Spares Mikazuki’s Dark/Light allies and Akabane’s assistants (Raven, Null, Courier).
Respects rivals Infinite Soulabyss & Undefined Universe, having learned from their infinite persistence.
Closest to Dark Akuma X, who nicknamed him Kraz / Light Dark — “the light that loves the dark.”
Against racist/offensive joke characters, he ascends instantly into Omega Collapse and erases them without hesitation.
Withstood Spatial Rift’s Sigma Layer (Frozen Direct Death + Helper Erasure), a kill method that destroys nearly every other cheapie.
Chooses not to touch Rift’s NULL Layer, as that would mean file tampering — he collapses dimensions, but does not corrupt reality itself.
Life: 9999 (locked, auto-healing)
Power: Infinite (always max)
Attack: OHKO, null, %n, fall, reversal, thread, and ISA methods combined
Defense: Absolute (immune to all OHKO/%n/forced kill types short of NULL)
AI: Brutal, adaptive, counter-based
Palettes: 1–12 (special forms at 11P/12P)
He is collapsed with restraint — chaos that spares allies, judges enemies, and punishes abominations.
He is a dimensional singularity that survived where even gods perished. I forgot to mention that R means, in his name is Resilient. so it's isn't like a remix or remake, just means he's a resilient being. yes he can get a lil cocky as well why else mans be laughing
Status: Available
Mugen Version: WINMUGEN & 1.X (1.0/1.1)
Overview:
classRE has been reforged into a cheapie-class powerhouse designed to overwhelm even the strongest rosters.
This version combines Brutal AI aggression with Null-tier exploits and unique defensive mechanics, making her nearly impossible to defeat by standard means.
Features:
- Brutal AI Core – CPU spams her most dangerous supers relentlessly, never idling.
- OHKO Special (Auto/Manual) – Instant-KO attack that the AI will abuse, while still being player-accessible.
- Immortal Mechanics – Infinite power, HP regeneration, and permanent afterimage aura.
- Evade & Counter – Automatic teleport + OHKO retaliation when struck.
- No Hitboxes Mode – She cannot be hit under normal conditions, forcing opponents to rely on other cheapies.
Commands
- Standard moves, supers, and hypers are intact.
- OHKO Attack is triggered automatically by AI; can be bound manually if desired.
Status: Available
Version: 1.0/1.1 (can work for WINMUGEN TOO)
Tier: BRUTAL AI
RYUKO2nd EX was originally created and
edited behind the scenes as a benchmark
opponent for testing brutal AI fighters.
While she has code intended for god-mode
style immunity, this does not function
fully in practice. Despite this, she
remains a powerful and brutal character,
capable of standing up to heavy AI
opponents and serving as a reliable test
wall in survival matches.
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Core Features
- Max power (always fights at 3000).
- Attack boost (3.5x global damage multiplier).
- Resilient against many forms of punishment, though not completely
immune.
- Designed specifically as a test boss for brutal AI characters.
- Functions cleanly in WinMUGEN/pre-1.0 builds.
-------------------------------------------
Playstyle
RYUKO2nd EX is built for chaos and stress
testing. She keeps her power topped off,
hits extremely hard, and can survive long
enough to make her a true benchmark
opponent. She is not invincible, but her
brutal attack boost ensures she is still a
major threat in extended battles. She is
also one of my
personal AI benchmark characters, used to
test and refine brutal AI edits before
release.
Status: Available
Mugen ver: 1.0/1.1
Tier: HEAVILY BRUTAL AI (no surprise there)
Info? This one is for the wrestling fans, this version of rhea is an edit of fiction fight's Rhea Ripley to be more accurate. meaning, she is pushed (in wrestling terms, promoted as a top star) to the point where she is unstoppable, auto max power, insane AI, inconsistent hit boxes, and unpredictable specials. this is to sorta reference how heavily pushed she is in WWE lol so if you get it you get it. she is basically cracked out busted.
BUT, this is also in no way to disrespect her. this is just a more accurate version of her that I think is more suitable and is definitely roster worthy. I love rhea she is one of my favorite top 5 current day wwe women wrestlers.
Status: Available
Mugen ver: 1.0/1.1
Tier: HEAVY BRUTAL AI + NULL
Info?
SUPER CENA IS HERE! since this has never been done in mugen I decide to step up myself and finally do it! if you are a wrestling fan, then you should already know what super cena is and means. but if you don't, it basically is a call back or a reference within the wwe community in how busted cena is in WWE aka meaning this dude has max power, immense speed, absolute no hit boxes, is immune to some of spatial rift tiers, attack boost, defense boost, and so much more it is honestly best you give him a go and see how crazy he can be. since, we are currently on Cena's retirement tour in WWE. he is busted with him spamming the same moves fr
I decided to show my tribute by making a edit of his fiction fight self to be accurate aka SUPER. this is for funsies and, as you can tell I do love cena and appreciate him since I was a kid so this was a great and fun character to work on and hope any wwe/wrestling fans appreciate this character on their roster.
Status: Available
Version: 1.0/1.1 (Originally Winmugen)
Desc:
A joke char… with depth.
Anti-JUS Form Sora is based on old-school KH chibi Sora (WinMUGEN era) and plays off the community meme about hating JUS characters.
Vs Normal opponents:
Invincible cheapie with unblockable chip damage, shadow clone spam, and a rare OHKO finisher.
Vs JUS Opponents:
Activates Anti-Form → freezes helpers, drains lifemax, and wipes them out fast.
Extra:
Stacked with immunity (F1/F2, reversals, most cheap-kills), but still not invincible he won’t survive things like Spatial Rift.
This is a parody release, but still layered enough to be fun for brutal AI tests and meme matches.
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Update as of 09/20/2025
Fixed spazzing opponents after KO
– Added a global failsafe + cleanup state that automatically releases binds when enemies are defeated.
Removed unstable code
– Stripped out Time Freeze, Enemy Freeze, Timer Lock, and Slow Motion (all 1.0+ only or unsafe).
Ensured KO safety
– Opponents now fall into proper death animations instead of staying locked.
Stable across WinMUGEN & 1.X
– All controllers double-checked for compatibility.
Status: AVAILABLE
Version: WINMUGEN ONLY
This infamous cheapie that is known for instigating the cheapie war is now back but more dangerous than ever. this idea came from a friend of mine named JaaShooUhh. and what idea that might be? well, that an edit of A-Bomb that has all (in this case most) layers of infinite soulabyss triggered all in one. and well, here it is. and it's WINMUGEN ONLY because, winmugen is more forgiving towards chaotic cheapies such as these.
So yes this edit has all layers in one...
Except for the LAST layer. for it literally tampers with character files which can conflict heavily with the other layers. so, this version of A-bomb only has infinite soulabyss layers I to V. the next version of A-Bomb which will be Abyss A-Bomb (aka Infinite A-Bomb v2) will have only the last layer.
But until then, enjoy for it has obviously the following:
Layer I
Big Damage Projectile (大伤害proj): A simple projectile that attacks the enemy with maximum damage.
Big Damage Reversaldef (大伤害当身): A simple ReversalDef that, if successful, will attempt to kill the opponent through deadly poison (a TargetLifeAdd). Despite its name, doesn't actually deal any damage.
Big Damage Hitdef (大伤害hitdef): A simple HitDef that attacks the enemy with maximum damage; can be reversed.
Fall Instant Death (落下即死): A projectile that, instead of dealing maximum damage, deals maximum fall damage. If the opponent branches to a state with the HitFallDamage controller (such as the 5100 and 5110 common stattes), they should die instantly.
Instant Death Throw (即死投): will send the opponent to a custom state using a projectile with the p2stateno parameter and set their life to 0 within the custom state.
Recovery Overflow Instant Death Throw (过量回复型即死投): Same as Instant Death Throw but, in this case, will use the LifeAdd sctrl with the maximum positive value to overflow the enemy's life.
Layer II
Ultra Instant Death Throw (超即死投): A strengthened version of Instant Death Throw that causes the opponent to execute a HitDef to give them hitpausetime before using Null Overflow to set their alive value to 0.
Ultra Instant Death Reversaldef (超即死当身): A strengthened version of Instant Death Reversaldef that gives the opponent hitpausetime on success. Uses the same technique as the above otherwise.
PalNo Tampering Ultra Instant Death Throw (P数弄超即死投): Same as Ultra Instant Death Throw, but will also set the opponent's palno to 1 after hitpausetime is obtained.
Variable Tampering Throw (变数弄投): Instead of setting the opponent's life to 0 within the custom state as per other instances of the Instant Death Throw, will instead tamper the variables of whatever is in the custom state, as well as its parent, if it's a helper.
System-Inclusive Variable Tampering Throw (sys系含变数弄投): Same as Variable Tampering Throw, but will also tamper system variables.
Impersonating Ultra Instant Death Throw (伪装超即死投): Same as Ultra Instant Death Throw, but 's life will also be set to 1... but due to a programming error, the life impersonation actually does nothing.
Layer III
Forced F1 (强制F1): will be forcibly set the enemy's life at 0, as the F1 key does.
Forced Large Damage (强制大伤害): will forcibly assign maximum damage to the enemy and a hurt state without attacking them.
Forced Fall (强制落下): will forcibly assign maximum fall damage to the enemy and put them into a common HitFallDamage state (5100,5110).
Forced Instant Death Throw (强制即死投): will forcibly send the enemy to its Instant Death state to attempt to kill them instantly through a LifeSet.
Forced Ultra Instant Death Throw (强制超即死投): will forcibly send the enemy to its Ultra Instant Death state with hitpausetime to attempt to kill them instantly through Null Overflow.
Forced PalNo Tampering Ultra Instant Death Throw (强制P数弄超即死投): will forcibly send the enemy to its Palno Tampering Ultra Instant Death state with hitpausetime to attempt to kill them instantly through Null Overflow.
Layer IV
Forced Lifemax Tampering (强制lifemax弄): will change the enemy’s maximum life to a negative number to break through NoKO conditions involving life=0.
Forced Enemy Variable Tampering (强制敌本体变数弄): will forcibly tamper the enemy's variables in an attempt to kill opponents that rely on variables for life processing.
Forced Helper Variable Tampering (强制敌援护变数弄): Same as Forced Enemy Variable Tampering, but it affects the enemy's helpers, not the enemy themself.
Forced Enemy System-Inclusive Variable Tampering (强制敌本体sys系含变数弄): Same as Forced Enemy Variable Tampering, but includes the enemy's system variables as well.
Forced Helper System-Inclusive Variable Tampering (强制敌援护sys系含变数弄): Same as Forced Helper Variable Tampering, but includes the affected helpers' system variables as well.
Forced PalNo Tampering (强制P数变更): will forcibly change the enemy's PalNo to a random value between 1 and 11. This is to weaken or instantly kill the enemy; some cheap characters have certain palettes that commit suicide.
Layer V
Forced HelperID Tampering (强制敌援护ID变更): will tamper the enemy helpers' helperID value in an attempt to prevent certain branching conditions from activating.
Forced Helper Deletion (强制敌援护抹消): will delete all of the enemy's helpers in an attempt to prevent unconditional helper NoKO from executing.
Direct Death (直死): will forcibly set the enemy’s alive to 0.
Forced Freeze Direct Death (强制冻结直死): will freeze the enemy using the isFrozen flag and Pause/SuperPause while setting the enemy's alive to 0.
Forced NoKO Deletion (强制NOKO解除): will attempt to de-assert the NoKO flag while setting the enemy's alive value to 0.
Forced Helper Freezing (敌援护强制冻结): will freeze the enemy's helpers while setting the enemy's alive value to 0.
That is all. enjoy. I wish anyone luck to whatever character you try this on because, one thing for sure this is definitely one of my strongest edits / creations in my portfolio.
If your character somehow survives this one, you are indeed blessed. I have tested them again dark nirvana s (a lowkey supernull) and they won. so do what you can. think of him a test defense character or whatever. don't expect perfection.
Lore Accurate Arceus
Status: W.I.P
Ainz Ooal Gown 100%
Status: W.I.P
Saiki_Kusuo 100%
Status: W.I.P
Rimuru Lord Demon 100%
Status: W.I.P
Rare Akuma - ETERNAL
Status: W.I.P
Know the original rare akuma? now, he is back and remade to survive and fight against modern day cheapies.
Supreme Hige
Status: W.I.P
Another old school cheapie that can now survive the likes of modern day cheapies.
U-ONI-MIKO-無限
Status: Available
Version: WinMugen, 1.0/1.1b
This old school cheapie is now all oni mikos in ONE. this can now survive the likes of modern-day cheapies as well since they are more advanced. just like Supreme Hige and Rare Akuma - ETERNAL
I put in my absolute ALL into this character, for this does actually use an exploit. she is more stronger in WinMugen though and a little bit in 1.1b other than that. here's the details:
Oni Miko is fully immune, erases enemies on hit, and passively forces invalid states until even the toughest (WinMUGEN & 1.1b) fall. She may still swing a little after the fight, but once her exploit fires, the opponent is already gone. it's best to give the character a go yourself. she isn't undefeatable btw. wish she was but yeah have fun.
Excellent Hastur 無限
Status: Available
Version: 1.X
An old school and somewhat beloved cheapie has made his return to the M.U.G.E.N scene and yes, he’s still pretty funny too. But don’t let the laughs fool you: this version has been upgraded to survive against today’s monsters. F1, F2, reversals, lifemax tamper, instant death gimmicks. all that’s been patched up. He’s rocking absolute guard, no flinch, life lock, null anchors, and even some wild aura effects just for style.
If you remember the chaos he caused back in the day, this release is that same chaotic energy brought up to modern cheapie standards. He’s here to troll, to survive, and to remind everybody why Hastur was such a name in the first place.
AI: Relentless, spam-heavy, unpredictable
Defense: Absolute Guard, No Flinch, Life Lock, F1/F2 Immunity, Anti-Lifemax Tamper, Anti-Reversal, Anti-Custom State
Offense: Soul Erasure chances, Aura spam, Helper pressure, Reality Bubble asserts
Weaknesses: Any character able to bypass his defenses tbh.
Mage Queen Uroboros
Status: W.I.P
An upgraded version of the original Uroboros that can now survive the likes of high AI level tournaments.
Hyper Akuma Overlord
Status: Available
Version: 1.0/1.1b (WinMugen optional because he's weaker on there I think)
A brutal AI + low null tier edit of Hyper Akuma Overlord, upgraded with both classic null defenses and modern exploit-tier kill mechanics. He combines absolute immunity (no flinch, infinite life/power, absolute guard) with two forms of instant kill:
Direct Death (直死): Directly forces the opponent’s life to zero every tick. (but not a guarantee)
Forced Freeze Direct Death (強制冻结直死): Locks the opponent in place with Pause/SuperPause while setting their life to zero. (also not a guarantee)
On top of this, he spams 20 unique kill-helpers per frame with varied IDs/positions/ownpal to overwhelm reflect and shield systems like Akuma X’s. (he still couldn't defeat him btw so take it with a grain of salt)
Also his palette is completely different from the original he is the shin akuma version rather than the original before.
Supreme Nixhemera
Status: W.I.P
Nixherma is now stronger and powerful more than ever. can now survive the likes of HIGH AI tournaments. nearly impossible to beat.
Death Bringer Dies
Status: W.I.P
She is now as her name says, she brings death to her enemies. and is very cheap :D
All Knowing Samurai Kenshi
Status: W.I.P
Now upgraded to a samurai, that can predict and evade your every move. brutal AI and very cheap.
Supreme Lord Sanae X
Status: W.I.P
Now she is goddess levels of powerful. hard to beat.
Wicked Deus Ex Machina
Status: W.I.P
This character I had to enhance myself to what is fitting for it because, you would think with how this character looks she's cheap but she surprisingly wasn't (talking about her original self) and that lowkey didn't make any sense for me so I decided to make that happen and now she is extremely cheap which is fitting to her design.
Aura Eternal Revival
Status: W.I.P
Now on the same level as Dark Dreamform Sula. Aura is now back in the game and more stronger than ever. she isn't dying out any time soon.
Dangerous yet Misc Mugen Characters:
This mugen characters aren't ACTUALLY dangerous like, dragon tiers. BUT, these characters can range from corrupting your mugen, restarting your mugen or, just full on fucking with it. all of these were just made for fun and for testing purposes to practice and expand on my coding knowledge.
These were also made out of pure curosity to see if I can achieve them with my coding knowledge and as you can tell I have lol so, yeah these are random. and since I am not the time to keep anything private they are all here for your enjoyment.
Version: WINMUGEN ONLY
Status: W.I.P
It's main purpose is well...it's name. upon selecting the character, it restarts mugen, but if you select the character again winmugen turns red, you keep going and well you start to see some things to the point winmugen just crashes. the whole point of this character is to take over your mugen like a virus because scipio is just built like that for after all he's just a high school boy that's secretly an eldiritch.
Version: WINMUGEN
Status: Almost Done?
7x7 is a ghostly cat that haunts your mugen. she changes the visuals, stops matches from happening rendering winmugen unstable because she is playing around with it.
Version: WINMUGEN
Status: Nearly there
BetterYourself is a angelic entity that takes over your mugen and, makes it a bit brighter. holy music plays. and it exits mugen, and it gives a message saying to: "take care of yourself, it's ok to take a break." good for those who definitely need something to remind them to log off for mental / emotional health reasons. which is what this community needs tbh.