I'm primarily a Unity Gameplay Programmer but I can also do game and level design.
Misplaced Powergrid (2025)
A relaxing puzzle game about connecting power plants to towns. A solo project made for the Kenney Jam 2025, a 48h game jam.
In this jam the participants had to use the art assets provided by the organizer, so I had to curate the resouces, design and implement a fully functional game.
Safety Protocol (2025) [Work in Progress]
Safety Protocol is an educational game, made in Unity designed to teach workplace safety in construction environments, serving as a support tool for teachers in Brazilian technical schools.
This early prototype is being developed as part of the Serious Games course in the Digital Games program at ECDD/INFNET College.
We're a team of four and I'm the team's programmer.
Bankrupt (2025)
This project was developed in Unity as a college assignment for an Adventure Games class. In less than six months of development we managed to deliver a short but complete horror experience driven by narrative, exploration, puzzle solving and cinematic endings.
We were a team of four and I was the only programmer. Also, I designed most of the game puzzles and core mechanics.
Blob! (2024)
A casual Android game and the first game I've published on a mainstream store. Made in Godot, It all started as a game jam and after some positive feedback I've decided to work and develop the idea more and bring it to Google Play Store.
I've developed this game on my using Kenney art assets as it was part of the game jam rules.