I'm well-versed in Unity (C#) and Godot (GDScript), and I'm always eager to learn and experiment with new tools and techniques. In addition to programming, I have expirience in game design—I understand and can analyze game systems and mechanics with an MDA Framework and Design Thinking aproach, and I also know how to enhance gameplay through satisfying visual and audio feedback.

I'm proactive, organized, a clear communicator, and adaptable. I also have a little bit of experience with 3D modeling, texturing, animation and basic audio editing. When needed, I integrate AI tools into my workflow to boost productivity and creativity.