As a Senior Environment Artist at LucasArts, I developed the initial test level for Sam & Max: Freelance Police to help illustrate the design and feel of the game. For the trailer below, I created both the street scene and the car, while Chris Voy crafted the iconic office and ballroom. This was an incredibly fun project that allowed us to bring the quirky, dynamic world of Sam & Max to life in a whole new way.
In addition to Sam & Max, we were also tasked with creating a Star Wars showcase at the request of Dennis Muren from ILM. For this project, we reimagined the iconic Battle of Hoth from The Empire Strikes Back, featuring the intense fight against the towering AT-ATs. I was responsible for building and rigging the AT-AT models, bringing them to life for the test level. Working on these beloved franchises was a memorable experience that combined technical challenges with creative storytelling. When finished Dennis emailed back saying we nailed it! As it was always my dream to work on Star Wars with Dennis this was as close as I go the real thing.
Sam & Max: Freelance Police was a highly anticipated sequel to the classic Sam & Max Hit the Road adventure game created by Steve Purcell and produced by LucasArts. Known for its iconic characters—Sam, the wisecracking canine detective, and Max, his manic, “hyperkinetic rabbity thing” partner—the series combined sharp humor, unique puzzles, and an absurdist noir aesthetic. The new game was intended to carry forward the same spirit, retaining the classic point-and-click adventure style while introducing enhanced graphics, immersive 3D environments, and interactive storylines.
Set to explore more absurd and hilarious cases, Freelance Police promised deeper character interactions and updated controls to appeal to both nostalgic fans and new audiences alike. Unfortunately, despite positive fan expectations, LucasArts canceled the project in 2004 due to shifts in the company’s strategy, aiming to reduce investments in adventure games. This decision led to disappointment among fans and marked the end of the Sam & Max adventure at LucasArts, though the characters would later reemerge in Telltale Games’ Sam & Max episodic series, keeping the franchise’s legacy alive.