As Senior 3D Artist at LucasArts in San Rafael, California, I had the opportunity to shape the cinematic experience for Mercenaries, creating immersive cutscenes and intro movies that set the tone for the game. This involved crafting detailed environments and high-impact scenes that introduced players to the game’s chaotic and explosive world.
Working closely with the cinematic and animation teams, I helped build scenes that not only showcased the game’s bold visual style but also enhanced the narrative’s intensity, ensuring each scene captured the player’s attention right from the start.
Through innovative techniques and careful attention to detail, I was able to bring a heightened realism and dynamic feel to the cutscenes, giving players a compelling glimpse into the high-stakes action of Mercenaries.