About
“Have a Dream.”
“Mine Was Sitting Here. Skywalker Ranch”
“You Need To Live Life Too.”
“Take One Step at a Time.”
“Have a Dream.”
“Mine Was Sitting Here. Skywalker Ranch”
“You Need To Live Life Too.”
“Take One Step at a Time.”
I’m Michael , a Senior Art Director with over three decades at the crossroads of art, technology, and storytelling.
My career began in the 1990s with Privateer II: The Darkening, where, alongside Paul Steed and Origin Systems, we helped define the future of real-time 3D, crafting some of the earliest in-game models using the pioneering EOR software. That spark ignited a lifelong pursuit: to push the visual frontier.
Since then, I’ve contributed to more than 60 game titles across seven countries, working with visionaries like Chris and Erin Roberts, Doug Chiang, Ellen Poon, Chris Voy, and George Lucas himself. My fingerprints can be found on AAA franchises including Star Wars, Need for Speed, Harry Potter, Call of Duty, Forza, Shadowgun Legends, and more, where I’ve led global teams, directed visual pipelines, and shaped worlds that millions have explored.
But the work doesn’t stop at games.
From designing mobile broadcast studios with Blackmagic gear to developing custom camera rigs for stop-motion, shared with Phil Tippett. I’ve always believed that tools should never limit vision. My passion for photogrammetry, cinematography, and technical art continues to fuel work in both real-time and film pipelines using Unreal and Unity.
Teaching is part of my DNA. I’ve mentored students at Vancouver Film School, DigiPen, and SAE University passing on hard-won knowledge to the next generation of worldbuilders.
Whether leading a franchise reboot, inventing new workflows, or telling stories in AR/VR, I bring clarity, momentum, and imagination to every frame.
Welcome to my world where creativity meets code, and every project is a new frontier.
I was born in May 1963 and I did the images here in 1973, at the age of 10. I lived near a big country farm.