SolidWorks is a brand within Dassault Systèmes that develops and markets solid modeling computer-aided design, computer-aided engineering, 3D CAD design an collaboration, analysis, and product data management software. SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily
I used this initial lesson to quickly master the many tools at my disposal and design a basic 3D shape using the instructions I was provided
This First lesson included:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
In this project I did everything entirely alone, with no input from others or a tutorial
It is a different version of the basic pressure plate I made in the tutorial above
I used the mirror function as well as an array to move the tubes around a square area, rather than a circular one
The dimension and center lines of the drawing
The fillets are added to make it all smooth
The objectives of this lesson include:
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
The part after the initial shaping
A section view of the part, the shell visible, before I clean it
The final project, simulated as chrome stainless steel
The objectives of this lesson include:
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
The second part of the assembly is finished
The two parts I made previously put together to make the assembly
Using display states to see a different view of the assembly
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
The four major steps in making a drawing
Format the drawing
Inserting the drawing
Auto-inserting the dimensions
Manualy fixing the dimensioning spacing
Finally drawing the assembly I made in lesson 2
In this challenge I was required to recreate a shape based solely on a picture of it, no dimensions, no instructions
The first chamfers are being added to the model
I used a circular pattern to copy the other cubes and chamfer styles to the entire cube
I added the first cyclinder with its chamfers
I used another circular pattern to copy the cylinder to the final face of the cube
The cube in its final form
A GIF for the full 360 degree view of the cube
This lesson describes how to use different types of fillets.
In this lesson, you modify this knob part by:
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
This lesson had so many steps, I took a screenshot of every step of the way
A GIF of the final product
I made a Gnocchi roller using the things I learned from the lesson above
I started with a long cylinder and used fillets on the ends to round them off. Then used a revolved cut to cut out the divets in the side, and used the mirror function to repeat it down the shape
I used more fillets to round off the edges to make what will actually roll the dough
A 360 view of the entire roller
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Another mass of images to show every step of the process to making this candle stick
Sketching the initial shape to revolve around
Another revolved base to circle around the circle, i used the sweep function to make the curve 2D, and then the revolved base feature to make it go around
The revolved base of the sketch
Using a drafted extruded cut at 30 degrees to make the inner circle hollow to finish the shape
A GIF of a 360 view of the final shape, I call it my almost-useless bowl
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
A GIF of the final product
A step-by-step view of the making process
I made this suppressor using the tools I learned in the previous lesson
A GIF to show the final form of the suppressor
It has been crafted to fit on a 10mm pistol, Though there are no threads to screw it onto the barrel
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
A GIF of the final product as well as screenshots of every step of the way
I once again used the tools I mastered in the previous lesson to make an object of my own accord
I made some sort of dart model that could be inspired by the shape of a bomb of some sort to sell better in a fantasy world or whatnot
Setting up the planes to create the loft
Adding the loft to form the dart
Sketching a singular point in front of the object to make the point of the dart
Testing out the different functions for the "Flex" feature, this screenshot is me expirementing with the "twisting" function
An isometric view of the dart
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts Sweeps
Knits Fills
Planar Revolve
Move/Copy Trim
Extend Untrim
Thicken
A GIF of a 360 view of the final form of this excruciatingly tedious shape
To the right is 16 screenshots of my incredibly long journey through the making of this shape
And below is the isometric view of the final product
Using SOLIDWORKS, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing routing systems.
This lesson introduced me to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
The frame of the rack
The first rung of the rack
The completed rack after mirroring the entire object
The rungs multiplied in a linear pattern
a 360 view of the entire rack in the form of a GIF
In this lesson I learned how to use the tools to make one big complicated line that turned into something of grandeur, in this case, a jungle gym
Defining the segments of the line to make the geometry mesh correctly
Using the sweep function to make the line 3D
With the mirror function in mind, I made one long, slanted pole that will make a bar slide that children could play on
The initial line that started it all
Adding sketch fillets so the sweep function doesn't get confused by sharp angles
after sketching more circles and lines, I used a linear pattern function to make rungs on a mini monkey-bar set
A 360 view of the entire finished form in the style of a GIF, note the now two bars near each other in the middle that looks like the frame of a short slide.
My class was given one whole week to take a course to study for this three hour exam. Below is seven different files we created (in the case of problem two and three, they were put into assemblies to make one model.) I put my initials into the side of the models for a bit of a personal touch. Below that is three chapter quizzes that were built-in to the course we completed, all of them with a 100% score.