Introduction to the different team members, trying to learn everyone's names as best I can. Learning about the game itself, what makes it fun and what are the goals we aim to achieve with it. Finally understanding what role I can possibly fill into such a tight knit team to make contributions to the game easier.
Struggled to get access to Perforce, was unaware of the requirements needed for a CCI student to get an account then get added to a project. Took the steps necessary to attain these things by reaching out to the Perforce Admin.
Had to reach out again to get access and finally got permissions. Spent some time understanding the UI and getting my machine ready to work in Unity using Perforce.
Medbay implementation as a prefab with some function, learning how Perforce works within the context of Unity and establishment of different streams and bringing new changes from dev to my stream. Learning how to use the asset manager to make changes to the medbay.
Completed medbay implementation into the Mech Vs Mech build of the game so each medbay supports the respective engineers in their mech. Had to also allow my Unity account to access Unity servers to run two instances of the game on a single machine to test that medbay functionality was working.
Pushed changes from medbay to the dev branch and ensured prefab had the new changes.
Upgrades UI from Justin's code.
Need battery
UpgradeTerminal
MidGameUpgradesScriptableObject
UpgradedValues
UpgradeTerminal
Make function to lock battery for different times, have the UI show up when near and interacting
Projectors
URP Decal Projector
Spawn on points where damage is taken
Rust example