Introduction to the different team members, trying to learn everyone's names as best I can. Learning about the game itself, what makes it fun and what are the goals we aim to achieve with it. Finally understanding what role I can possibly fill into such a tight knit team to make contributions to the game easier.
Struggled to get access to Perforce, was unaware of the requirements needed for a CCI student to get an account then get added to a project. Took the steps necessary to attain these things by reaching out to the Perforce Admin.
Had to reach out again to get access and finally got permissions. Spent some time understanding the UI and getting my machine ready to work in Unity using Perforce.
Medbay implementation as a prefab with some function, learning how Perforce works within the context of Unity and establishment of different streams and bringing new changes from dev to my stream. Learning how to use the asset manager to make changes to the medbay.
Completed medbay implementation into the Mech Vs Mech build of the game so each medbay supports the respective engineers in their mech. Had to also allow my Unity account to access Unity servers to run two instances of the game on a single machine to test that medbay functionality was working.
Pushed changes from medbay to the dev branch and ensured prefab had the new changes through testing. Had to set up my build for testing purposes which helped me learn for future updates and testing.
Created function for upgrade terminal that activates UI when player approaches near a terminal. It would then lock a battery in place for a given time depending on which upgrade was selected from the terminal.
Looked into URP decals for damage taken in the interrior of the mech. I experienced many Perforce issues that I was able to solve regarding my stream refusing to update to the main stream's newest push.
Assistance in setting up and running playtesting over the weekend, taking in player feedback, and offering assistance. Helped in finding and solving bugs in muliplayer matches and in UI.
Updated the GDD with new images to reflect the current state of the game. This includes the mech design, mech interior, UI elements, and level design. This involved running multiple versions of the game on my machine to run multiplayer matches to take live images of gameplay,