Summary: Internet Addiction Disorder, although not officially recognised by WHO or APA, is a serious and problematic pathology. It can be defined as a lack of control in the use of Internet. The IADliber Project aims to support adult educators by providing them with the necessary educational resources to help adults cope with internet addiction.
Keywords: Digital transformation, Internet Addiction, Adults
Summary: The objectives of the Erasmus+ project FuturENG are to essentially Boost European students’ knowledge of the latest technoloty trends in the digital &, green transformations taking place coupled with training on relevant transversal skills. Thus, FuturENG will equip EU educators with resources and tools to support the preparation of EU students to the labour market of the emerging 5th Industrial revolution.
Keywords: Digital transformation, Industry 5.0, Engineers
Summary: This project deals with the development of educational activities and content related to STEAM education of gifted children. Research shows that gifted students need specialised educational methods, both to include them in educational activities and to develop their talents.
Keywords: Gifted Children, Education, STEM.
Summary: This project is related to tansferring knowldge to foster best practices in low carbon tourism. Tourism involves the movement of people that takes place through three main phases. [1] The planning phase [2] The Travelling phase and [3] The Destination phase. The VINCI project aims to provide knowledge on how low carbon tourism options can be taken into consideration during all three phases.
Keywords: Climate Change, Sustainabiolity, Tourism
Summary: Boosting youth towards Responsible and sustainAble choices in fashioN inDustry. The BRAND priority goal is to take action towards a sustainable green Europe and the achievement of a society in which all young people are environmentally active, educated, and able to make a difference in their everyday lives.
Keywords: Climate Change, Sustainability, Fashion.
Summary: According to the Green Deal, unhealthy diets are responsible for a significant number of deaths and lost healthy years in the EU, with cardiovascular diseases and cancers being the main culprits. The NutriClime project is aimed at promoting a change towards plant-based diets that are healthier and have a lower environmental impact.
Keywords: EU Green Deal, Sustainability, Health, Diets.
Summary: Digital tRanformation in jOurnalism and NewS media (DRONES). This roject consists of extending and developing the skills and competences of young people in the field of DRONE technology through innovative online tools and methods, for use in journalism and news media.
Keywords: Digital Transformation, Journalism, Youths
Summary: The main aim of this Erasmus+ project Augmented Reality Tools for Sustainable Education (ARTSE) is to foster innovation in education by create educational resources employing Augmented Reality to engage both educators and learners on the UN Sustainable Development Goals.
Keywords: Sustainability, Augmented Reality, SDGs
Summary: The main aim of this 30 month project called INDUSTRY 4.0 IN HEALTHCARE (HI4) is to develop a novel training curriculum by which European Trainers and health sector personnel can upgrade their skills on how digital technologies are being used in the health sector.
Keywords: Health, Digital Transformation, Industry4.0
Summary: A customised DIgital Space to Foster Circular Economy EntrepReNeurship with SMEs. The DISCERN project is targeting VET institutions to develop a competence framework on the topics of circular economy & climate change that takes into consideration the digital transformation of the entire EU economic and social environment.
Keywords: Circular Economy, SMEs, VET
Summary: The aim of this Erasmus+ Project called RISKREAL is to adopt a technological approach in order to target the needs of low qualification jobs within industry sectors such as wind power energy, metallic manufacturing, moulding fabrication, and other similar positions in which psychosocial occupational hazards related with emergency management occur.
Keywords: Digital Transformation, Industry, Risk, Health
Summary: The aim of this Erasmus+ Project called VRHEALTHLEADERS is to exploit Virtual Reality to help prepare and train healthcare managers and policy makers in managing emergency and crisis scenarios. The project has thus created a set of training resources including an e-Learning platform and VR enriched content.
Keywords: Digital Transformation, Health
Summary: The main aim of this project concerning digital transformation in the health sector was to develop a novel VET training curriculum by which VET Trainers and health sector personnel /learns can upgrade their skills on a range of digital technologies being used in the health sector.
Keywords: Health, Digital Transformation, Industry4.0
Summary: The aim of this Erasmus+ Project called EDU-DAPRO is to assist businesses in attaining better understanding of the law and help them comply with the relevant regulation, whilst train EU citizens on how to handle their personal data. The General Data Protection Regulation (GDPR) require that EU companies must ensure that they are in compliance with these requirements.
Keywords: Digital Transformation, Entrepreneurship
Summary: The main aim of this project called 'Safeguarding Against Phishing In The Age Of The 4th Industrial Revolution' is to prepare workers for the 4th Industrial Revolution. A key result of this project is an e-Learning platfrom with training resources useful for blended learning environments and simuilations.
Keywords: Digital Transformation, Science, STEM