This is a accurate ray gun modeling from call of duty zombies. This was made using Maya to create the asset and substance painter to customise the textures. I uploaded this in another accound of mine recently. 19151293 is what it is called.
This is a re-creation of the fallout new vegas power fist. I modelled this using Maya to create the power fist and substance painter to create and apply the textures. I uploaded this in another accound of mine recently. 19151293 is what it is called.
This is a re-creation of the Geiger Counter Clock 6 tube DP-75, which was a radiation detector used during the early stages of the cold war. I used Maya to model this object and substance painter to create and customise the textures.
This model was made for the purpose if trying to create a realistic nether portal from the hit game Minecraft. It was made using maya to create the model and substance painter to make the textures. I uploaded this in another accound of mine recently. 19151293 is what it is called.
This was made using maya and substance painter. I reference this off of fualdle japan katan, giving it a important look with the colors as katans that had color to them uselly meant the whilered had wealth. If you find a model that looks exactly like this but under the name 19151293, this is because it is my collage account.
This is a ancent coin inpired by the Aztecs of mexico. the glowing powered coving the coin is based off of the aethetic of the avatar films. I made this using Maya, substance and for the first time Mudbox to added the symboles. If you find this from an account called 19151293 it is my collage account, I am making a transition to a personal account.
This is a re-create of the character Shodan from the System shock games. I mixed the her design from both games into one so it can look unique and esteticaly pleasing at the same time, without trying to copy the original too much. This was made using maya, and substance painter
This was a re-creation of the iconic halo magnum. I used Halo 3 and reach’s magnum as reference which explains the close similarities to the verson from those repected games. The software used to make this was Maya and Substance Painter.
This was a environemnt made for a short film I and some other made for a Universaty project. This is meant to be a 6 year old girls room set in the 1960s following a toy story like art style.
this is a pub inspired by korea in the 1600s. I used blender to make this shot and rendered it in Cycles for more dynamic lighting. I took heavy inspiration from Tim Burtons style when creating the building shape and mixed it with ink panting to outline the building.
This is a rendered shot of a post apocalyptic run downed house with the main focus being the eye ball soup. This was made using blender and it was rendered in Cycles for better more realistic lighting effects. I took heavy inspiration from games like fallout and the last of us when coming up the aesthetics of this environment.