inspired by games like fallout and films like Mad Max. This racing game was made with a simple concept, what would the world look like after a horrific disaster. This was made using Maya, Substance painter and the unreal engine.
This was a game level that took heavy inspiration from the System shock series whiles having industrial aesthetics later in the environment. I made this using maya, substance painter and the unreal engine.
This environment was made with the idea of recreate a scenario from the book Children of time, implementing its concepts of spider civilization and what they would do with our intelligent. This was made using Maya, Substance painter and Ureal engine.