Project Name: MELO
Project Description:
What is the project?
MELO is a friendly KIT that can teach children the basics of computer programming and Computational thinking through adventure and hands-on play. Coding KIT toy for girls and boys. Powered by a tangible programming language. It's super fun and super intuitive.
Why is it important?
Coding is a basic literacy in the digital age, and it is important for kids to understand and be able to work with and understand the technology around them.
Having children learn coding at a young age prepares them for the future. Coding helps children with communication, creativity, math, writing, and confidence.
Computational thinking teaches children how to communicate and teaches logical thinking. By experimenting, children learn and strengthen their brains. Coding helps children to be able to visualize abstract concepts, lets them apply math to real-world situations and, makes math fun and creative. Coding is present in many of today’s STEM programs.
How does it work?
MELO is a wooden KIT Rover that wants to be told where to go and how to get there. A smiling companion capable of motoring his way through any adventure.
Think of the Board as an interface or a command line on the top of the rover. Use it with the blocks to send instructions to MELO. There’s one main sequence, and a Go button to send instructions to Cubetto.
The rover will make a function due to the blocks of resistors then press the push button and the motors will make specific movements due to this values of resistors and the LCD screen will show the turns and write messages at the same time the ultrasonic sensor detects if there are any obstacles and light led due to the distance of the obstacle. the Arduino control and processes all the data.
1- Due to the reading of Resistor block (Action block) when pres bush button make a movement(forward or right or left) when finishing the LCD screen Show (You reached the Target)
2- According to the read of the Ultrasonic sensor, one of the three LEDs will emit light due to the distance of any obstacle.
Project Features:
-It's non-prescriptive - MELO gives children the ability to solve problems within the world they create. This gives them the freedom to express their creativity and aptitudes, unconstrained by the challenges of literacy, or the distractions of a screen.
-It's child-centered - All they need to get started is a nudge in understanding that blocks = actions. After this point, even the discovery of what each block does can be led by the child, leaving adults to observe and only help when needed.
-It's auto-didactic - Solving problems with the blocks is about trial and error. Once a sequence is sent to MELO, the result is immediate and non-abstract, giving children concrete grounds on which to self-correct without adult intervention. Just change the blocks and go again.
It's designed for scaffolding: When a problem is too complex, the right sequence is easily pooled from the collective knowledge of children in the play session. Each child can in turn add a block, or a suggestion, layering in their individual competence to the solution in small steps.
Project Media:
Project photos :-
Project Videos :-
Project Design Files: