Unfortunately testing with a wide range of users was only possible during the last phases of my internship due to the inaccessibility of hospitals during Covid-19 regulations. Most of the testing possible was done with colleagues and friends which unfortunately fell out of the age groups.
I had a positive experience overall collaborating with SyncVR, they are a fun company to work with and the bi-weekly meetings can turn more into social gatherings when they go on for too long... But when work is needed to be done, most if not all stakeholders are available for help and always reach out to lend a hand. An additional positive experience was having a fellow Fontys student in the same platform team in SyncVR, which in turn allowed for us to have double meetings with our Fontys mentor and allowed for our feedback to be basically doubled. Most of the times if Kenneth (Fontys student) received feedback, it was applicable to myself and vice-versa. I really hope they improve the animations for Kyle, while I do feel proud of them I do not know how to 3D model and I was not capable of finding a better prefab on the unity asset store, thus some animations look clunkier than they should be. But then again, the implementation for the system was well received and is easily changeable for a future intern to improve the Kyles.