Based on Stakeholders and Community Research which came in the form of feedback from colleagues during our bi-weekly Demo's where we present our progress and receive advice on our game, several key aspects were defined for the gamification of WindowWiper to be successful:
The wiper control scheme should be dynamic and mimic the player's real life movements. It could use the tilt of the controller (if attached to the lower thigh, it will rotate naturally with the movement) and tilt the wipers. This will in turn make the game mechanics easier to understand, and thus more enjoyable for the players.
One of my colleagues did preliminary testing with their parent where they played for 42 floors and immediately understood the game when they put the controllers on their thighs. This was mostly due to the controllers, as they move very easily when the player moves their legs.
The other advice would be to add some variety to the games they have. In WindowWiper it could be added by adding multiple different types of bugs. This was advice by our mentor in what could be called an expert interview (our weekly meetings adding multiple types of bugs was early feedback).
The first time I received the VR headset from SyncVR, I immediately asked my friends if they wanted to try a VR headset as a good friend would do :D. I showed them SyncVR Fit and asked them to try out the game I was improving for Phase 1: Dodge, where you are supposed to squat in order to avoid seagulls and hit the balls the seagulls are carrying. One quick thing I noticed, none of them squatted. Not a single person out of 3 squatted while playing a game supposed to make people squat, and thus I thought of adding a tutorial similar to Wii Fit.
Thus I created a prototype for Kyle and advised SyncVR to implement a tutorial system for all their games.
A different advise I would give SyncVR would be to create focus groups in hospitals with patients that want to try the newest SyncVR Fit games. This way we could test with a wide variety of patients early and gather a lot of data for different phases of the project.