Updated on 1 May 2023 | Game finished on 11 December 2022.
Overall playtime: 43h26m - Gameplay Time Tracker (10/03/2021 - 11/12/2022)
This is a hard one. Why would I even bother to give my thoughts about something when everyone has already experienced it, probably the same way as I did? No matter how deep you are in this industry, Aokana is the name you probably heard a lot - I’m certained.
A critically acclaimed title. Hell I even used a particular CG as my PC wallpaper long before knowing that was a part of the game. I craved Misaki so bad back then.
But my impression on this game is just too strong that writing this review is absolutely needed for my mentality, and I believe I have some unique takes with personal insight to tell you as well.
The game was originally released by sprite way back to 2014, 9 years ago. But only until 2019, Nekonyan picked this title up and translated it (more like localized it but we’ll talk about that later). And the releases of the game at both timestamps were a big splash. The original game got itself a relatively high spot at Getchu Game Award in 2014, and Nekonyan’s translation sold so damn well that revived sprite, the brand itself (contemporary dead for various reasons) - only for them to milk the crap out with other several fandiscs when they saw the enormous potential of the series in the Western VN market.
But hey, a good read is a good read - there is nothing beyond that matters to me. The fandiscs are not bad at all (as far as I know), they are additional content for some heroines, great for some readers who are willing to invest into the story, but not for me. Just the base game alone should be enough.
Spoiler alert, and please don’t spoil yourself if you haven’t read this. You are missing out on one of the better VNs out there. Go and please give this one a try.
In a universe only slightly different from our own, special shoes with anti-gravity aspects were invented and branded as Grav-Shoes that allow people to fly around freely. And with that, a sport called Flying Circus was made, where those who participate either race through checkpoints or touch the opponent’s back to score points. However, not everything works out in this sport, as our protagonist Masaya Hinata went from being an active athlete to completely quitting it after a traumatic experience. Yet, if that was all, we wouldn’t have a story.
As a student of the Kunahama Institute, he meets the happy-go-lucky transfer student Asuka. She coaxes Masaya to help with her interest in the Flying Circus by making him the coach of a new team for the institute planning to win the summer tournament. Overall, it’s the goal-focused premise that tends to succeed in making sure the audience maintains attention to see if they achieve their objective, and they do it well. Flying circus has quite a depth to it, making it interesting to see instances of action and it keeps you hooked to check out how the participants of the summer tournament fare and to check out their training for it. On that front, the game delivers with great progression, making sure you feel like every step on the Flying Circus preparation is moving us towards winning the tournament.
The characters themselves are super interesting to develop a bond with. One interesting part of this game is the number of characters that we get to see as more than background filler. Despite not having a route, some of them you make you wish they had one. Madoka is an angel.
The girls of the club get a good amount of moments to hang out and interact among themselves. It’s refreshing to see that the world doesn’t revolve around our protagonist, and instead, the world of Aokana is filled with people who see the Flying Circus in different lights. The game focuses mostly on the experiences of 4 lovebirds: Asuka, Misaki, Mashiro, and Rika.
Asuka’s route focuses mostly on flying circus and I would consider it more story-centric. She is shown to be a very direct and earnest girl and her story shows how she falls in love with flying circus and how she plays it. I felt like she was a likable character and that her story was the one I enjoyed the most. I have to point out one thing I don't like regardless of Asuka's personality or the story and that is her influence on the entire game. They (the devs) desperately wanted to make Asuka the true heroine of the game, so obvious that it feels somewhat forced. IIRC, she even cried when I chose to go out with Mashiro (or Rika?), making me feel bad for her. This is a charage, every character has their own stage to shine, but Asuka just loves to get all those stages for herself in any given moment.
What a true heroine.
Misaki’s route is another that focuses on flying circus, but it takes a very different angle on it. The end goal is similar to Asuka’s route, but there is more focus on the motivations. Misaki is shown to be very competitive and to hate to lose. That said, she often avoids taking things seriously and is often known to make lewd jokes and to tease Masaya. I enjoyed her character more than I expected after completing her route.
Rika’s route felt more character-centric to me. She is Masaya’s new neighbor and they do not get off on the right foot after an incident near the start. She is shown to be a very diligent and polite girl and features less in the common route due to being from a different school. I liked her as a character but felt like her route was a bit bland in comparison to the others.
Mashiro’s route is another which felt more character-centric to me. She is younger and follows Misaki around like an obsessive puppy at times. She does not always treat Masaya well as he is too close to Misaki. I was quite surprised by her route as I originally did not expect to like her much, but by the end of it she was my favorite character.
Each of these routes took about 4-6 hours for me to complete each. In total it took me 43 hours to complete the entire game to 100%. This was making use of saving at choices, always listening to the full audio and skipping previously seen text so it will take some people longer.
There was a very short true ending after completing all of the routes. It worked well to finish off the story and did not chose a single route as the true one.
Overall, I felt like the romance was quite weak in all of the routes except for Mashiro’s where I felt that it was done very well. It felt very suddenly pushed in without much of a build-up. Aside from that flaw, I did enjoy the story quite a lot. I found it quite difficult to stop reading at times.
One thing I particularly enjoyed was that there is a wide variety of secondary characters in the story, most of whom have a decent amount of depth and are interesting in their own right. I could easily see Madoka in particular as worth having her own route, but quite a few members of the other schools were well fleshed out and would have been interesting to explore even further.
Using that as my segway, Aokana excels when it comes to artwork. I think this might be the prettiest visual novel I have ever played, somewhat better than many other game I played in the recent years. The quality feels really high quality, being even more evident when close-up shots feel just as amazing as the general picture of the scene so major kudos to that.
The character design is not innovative but it’s one of the best examples of those similar to it, and you could recognize it after having some time to absorb it. Even side characters, who would not need as much refinement on their outlines and design are very well made and could easily pass as primary characters in some other game.
The CGs in this game are also plenty and they never fail to amaze me with the production work on each of them. Almost after every line, there is a motion to the models, bringing the game even closer to an anime itself. The voice acting likewise makes the game feel more alive, especially with Asuka’s voice because it’s too cute for me to handle.
The music in this game is also great, with a surprising variety for a visual novel thanks to the action tracks for the Flying Circus in conjunction with the usual slice of life OST that brings chill and relaxing tones for daily activities along with melancholic music for moments who require it.
The vocal opening of the game - Wings of Courage - lived rent free inside my head for couple of weeks straight, and it always give me a goosebump everytime I hear the crescendo of the track. Definitely one of the better OSTs I've heard in my recent memory.
In every review I do, I try to bring forth a minor detail that wouldn’t be necessary but including it is amazing, and for me, that’s the song indication that appears whenever the music switches. It shows the name of the track that is starting in the scene. For someone who has a wide variety of anime songs to listen to, knowing the name of the songs I enjoyed in a game like this makes my life so much easier and I give credit when it’s due.
Moreover, as some minor comments, the options to regulate each character’s volume is always nice and the menus are smooth to use. It would be better if the game has controller support like Sanoba Witch, but that’s more of a comment than a complaint.
So the game was sublime, but how about the experience? Is there anything that bugged you when you were leisurely enjoying your reading? As for me, I had some. They won’t break your game in any possible manners but should be mentioned FYI.
For users with laptop running on battery and Windows OS.
The game eats up my GPU like crazy when minimized by clicking at the game icon at taskbar (clicking the “minimize” at the corner of window or Win + ↓ won’t trigger this). This is a RTX 3060 for Laptop platform, and having a VN eating up to 30% processing power of that GPU is just insane. Needless to say when it happens, my machine heats up and drains battery faster. I heard some of my friends who played this game on a GT 730 and even with high-resolution textures turned off, the game still stuttered a lot.
Having a VN with performance issue is just weird since those games are supposed to be playable even on a Raspberry Pi.
Localization
This happens in many Western-oriented translated works, don’t think too much about it. Japanese people have a different way of calling each other compared to the Western's counterpart. Basically they will call you by your first name or last name based on intimacy and formality/your social rank comparing to the speaker. Ex: You can call them by their first name if you are close enough to them. In these school settings, it’s most likely the former.
But in the Western culture, people tend to call each other by their last name when reaching such status quos. Now, where were we? Oh yes, that’s what Nekonyan had in their mind when localizing the game.
Some familiar faces when scrolling down the credit =))
It led to some confusions when I was trying to understand the VA’s in-game dialogues. I read VNs to learn Japanese as well - very effective, I’ll tell you that. Not just names, but also some food-and-drink words like juice (ジュース) was translated into soda for the Western audience. They weren’t corresponding and sometimes not appropriate at all for the Japanese setting.
But NN did a great job overall. The gimmicks above don't interrupt the flow of the story in any way since the interpretation will always be the same. At the end of the day, that's all we readers need.
One honorable mention for their devoted effort is Mashiro’s subtle confession.
The original dialogue, you can look the screenshot below this for more info.
The "translated" dialogue. Very smart.
If you have finished her route already then you should understand this and why this is a confession. They did their job well, trying to be faithful to the original materials with some improvisation and I admire that.
And as you can see above, they went as far as such to redraw the CGs of the game so it can be more approachable to the Western audiences, some are very creative like the super-deformed sprites. Really sold the cuteness of these moments.
9/10 - Don’t get me wrong. I have never found a game deserved the top 10 outta 10 spot, which makes me kind of stupid for not having an ideal VN as a standard to be based on. And if that day would never come then either this or Hoshimemo might as well just take that spot.
I would highly recommend Aokana – Four Rhythms Across the Blue to visual novel fans who enjoy either the sports theme or the light comedy style the story is told with. While I did have complaints about the romance in most routes, I felt it was amongst the stories I enjoyed the most of visual novels in last year. The production values are high in the visual area and even better in audio. It’s not perfect by any means, but I enjoyed my time reading it a lot.
Mình là một Misakon, cảm ơn.