SCENIC DESIGN
JUDGEMENT AT NUREMBERG
Written by Abby Mann
Directed by Jamibeth Margolis
PSM: Abby York
Sound Design: Lindsey Hough
Lighting Design: Graham Kindred
Costume Design: Costume Design I Class
Scenic Design: Mak Kemper
Assistant: Ashley Thomas
Props Master: Scarlett RotondoÂ
Production Photography: Johnathan Morrey & Mak Kemper
Tribeca Performing Arts Center, November 11th - 16th, 2025
Preliminary Ground Plan
Preliminary 3D Model Views Package
Final Ground Plan
Final 3D Model Views Package
You can view the whole final drafting package down below!
Though our set was primarily the courtroom, we had to figure out how to portray the other scenic locations throughout the play. We achieved this by using furniture, either pre-existing in the courtroom or pulled from off stage, staged outside of the courtroom area and projections to create a separation between the courtroom and the other places in our script.Â
Above is the ground plans for each alternate location
A paint packet was created with renderings of the treatments, as well as step by step instructions based off of the paint samples. Space is included so that the packet may be printed out & swatched on.
A huge undertaking for this project was the sheer amount of wood treatment that had to be painted to achieve the design. Completing all of the wood treatment took our team around 2 weeks -- but it was well worth it!
Wood Paint Sample
Final push of graining & stain application
Base Paint day for all flats and facing -- beginning of texture & knot pass
And in case you thought we were exaggerating - almost all furniture received the paint treatment too!
The outcome was gorgeous
Original Floor Rendering
We began by taping out the shape and hitting borders with our base color
We then applied the rest of the base with rollers
Completed Base Layer
Floor after Texture pass
Texture was achieved by watering down 2 shades -- one dark grey and one white -- and applying them in a spatter on top of the medium gray base, varying weight in different areas of the courtroom for depth
Marble Paint Sample
Both door frames received a base of black
A dark grey was used to cloud the black base, applied directionally, sprayed with water, and rag rolled over to create variation and depth. A high gloss white was applied with a feather to create the veining
Two final coats of an acrylic gloss seal were added to both doorways to mimic the glossy surface of actual marble
To create the two plaques that sat above the doorways, we utilized a laser cutter. This document was given to our wonderful Technical Director, Patrick Brennan, who then was able to simplify the design and upload it to the device for cutting!
We wanted to achieve a sort of "rubbed bronze" look to the plaques, such as above, with a warmer, gold finish
Communication is key! In order to keep open communication and clear expectations with our teams, this notes document was sent out each night after tech rehearsals wrapped up. High priority tasks were highlighted and numbered based off of the priority to be completed. These are all of our notes through the process!