Simple programming with fixed points for disk sources.
(we had some problems because the arm was not fixed in place)
This game is designed to interact with children with autism since some studies show that children with autism react more to a robot than a human.
The kid is shown some gestures by the robots and is required to give an answer to what does each gesture mean.
Also the robot makes different sounds of animals and the kid is to reply with the name of the animal.
(Language: Spanish)
The game is developed based on an SDK using Unity platform.
The mobile phone should be used along with Google Cardboard so that the mobile is fixed on the head.
The screen is split in half and in front of the eyes.
Moving the "Hunter" in the games is done by tilting the head forward/backwards or sideways.
(Development of the game was paused due to time limits :( )
The idea is that we have three kinds of agents: ships,fish and the interface. The mission is to follow the fish using the ships while available and if no ship is capable, the interface would take the responsibility. Apart from that, every agent is responsible for his behaviour and there is no one central agent that organizes every thing. The sensor agent(the ship) has been also adapted to work with android and contribute over the local network. The library used is jade.