Thruster Me
Thruster Me
"Build various contraptions using gadgets in a space laboratory to reach the end of the tests, OR EXPLODE! But don’t worry - there are no mistakes, just happy accidents."
THRUSTER-ME is a puzzle game trial and error where the player has to carry a Contraption from point A to point B installing thrusters and gadgets on it. The game is based on the juiciness felt from the contraption movements and the funny and comical context that makes an error by the player funny and not frustrating.
THRUSTER ME is a project I am doing in the second part of the third year of the Event Horizon School.
Skills:
Design of the mechanics of the game and gameplay core loop
Design of the HUD, menus of the game and UI navigation flow
Design of the tutorial of the game
Tools:
Unreal Engine 5
FIGMA
ClickUp
Google Suite
UI Mockup and improvements
I made this first mockup with the use of FIGMA.
Once implemented thanks to the playtest the design of the UI was improved. The improvements and changes of the UI followed the evolution of the gameplay and the needs of the players, working on a perfect UX to make the UI easy to navigate, use and understandable.