Adaptaball
Adaptaball
In Adapataball the player character is a ball with two incredible abilities changing its own materials and travel through the multiverse each universe is characterized by theme where the player will be challenged to reach the portals and pass to the next level. Making the best time possible and discover all the secrets.
Adaptaball is a project I have made in the second part of the second year in Event Horizon School.
Skills:
Design of the mechanics of the game and gameplay core loop
Design of 40 levels focused on onboarding game mechanics
Design of the HUD, Â menus of the game and UI navigation flow
Programming UI animations and transitions (C# language)
Tools:
Unity Engine
FIGMA
Trello
Google Suite